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DeceptiBike-Assessing the perception of speed deception in a virtual reality training bike system

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Published
Publication date23/10/2016
Host publicationProceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016
Place of PublicationNew York
PublisherAssociation for Computing Machinery (ACM)
Pages1-10
Number of pages10
ISBN (electronic)9781450347631
<mark>Original language</mark>English
Event9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016 - Gothenburg, Sweden
Duration: 23/10/201627/10/2016

Conference

Conference9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016
Country/TerritorySweden
CityGothenburg
Period23/10/1627/10/16

Conference

Conference9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016
Country/TerritorySweden
CityGothenburg
Period23/10/1627/10/16

Abstract

Cognitive factors such as distance-and speed perception play an important role when it comes to human performance during bodily exercise. Especially for bike training, deception of distance and speed can have a positive influence in one's performance and add to effective training. In this paper we investigate the performance of participants exposed to speed deception in virtual reality environments controlled by a training bike. With DeceptiBike we created a bike simulator that allows to manipulate speed perception via visual-and haptic cues. Our results show that we effectively can increase the users speed by 15.2% without the user noticing the effect. Our findings highlight the possibility of speed deception as a method for novel bike training systems.