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  • Cross-Surface2016ITS

    Rights statement: © Author, 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ISS '16 Proceedings of the 2016 ACM on Interactive Surfaces and Spaces http://dx.doi.org/10.1145/2992154.2996360

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Cross-surface: challenges and opportunities of spatial and proxemic interaction

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
  • Steven Houben
  • Johannes Schoning
  • Jo Vermeulen
  • Nicolai Marquardt
  • Clemens Klokmose
  • Harald Reiterer
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Publication date6/11/2016
Host publicationISS '16 Proceedings of the 2016 ACM on Interactive Surfaces and Spaces
Place of PublicationNew York
PublisherACM
Pages509-512
Number of pages4
ISBN (print)9781450342483
<mark>Original language</mark>English
EventACM International Conference on Interactive Surfaces and Spaces (ISS) - Niagara Falls, Canada
Duration: 6/11/20169/11/2016

Conference

ConferenceACM International Conference on Interactive Surfaces and Spaces (ISS)
Country/TerritoryCanada
CityNiagara Falls
Period6/11/169/11/16

Conference

ConferenceACM International Conference on Interactive Surfaces and Spaces (ISS)
Country/TerritoryCanada
CityNiagara Falls
Period6/11/169/11/16

Abstract

In this workshop, we will review and discuss open issues, technical challenges and conceptual models for multi-device spatial or proxemic interaction. We aim to bring together researchers, students and practitioners working on technical infrastructures, studies and designs of spatial interfaces, or domain specific multi-device applications that use space as a unit of analysis. We focus specifically on analysing how such interfaces, tools and tracking technology can be deployed "in the wild". The workshop will facilitate knowledge exchange about the current state of spatial and proxemic interactive systems, identify application domains and enabling technologies for cross-surface interactions in the wild, and establish a research community to develop effective strategies for successful design of cross-device interactions.

Bibliographic note

© Author, 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ISS '16 Proceedings of the 2016 ACM on Interactive Surfaces and Spaces http://dx.doi.org/10.1145/2992154.2996360