Rights statement: © Author, 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ISS '16 Proceedings of the 2016 ACM on Interactive Surfaces and Spaces http://dx.doi.org/10.1145/2992154.2996360
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Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Publication date | 6/11/2016 |
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Host publication | ISS '16 Proceedings of the 2016 ACM on Interactive Surfaces and Spaces |
Place of Publication | New York |
Publisher | ACM |
Pages | 509-512 |
Number of pages | 4 |
ISBN (print) | 9781450342483 |
<mark>Original language</mark> | English |
Event | ACM International Conference on Interactive Surfaces and Spaces (ISS) - Niagara Falls, Canada Duration: 6/11/2016 → 9/11/2016 |
Conference | ACM International Conference on Interactive Surfaces and Spaces (ISS) |
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Country/Territory | Canada |
City | Niagara Falls |
Period | 6/11/16 → 9/11/16 |
Conference | ACM International Conference on Interactive Surfaces and Spaces (ISS) |
---|---|
Country/Territory | Canada |
City | Niagara Falls |
Period | 6/11/16 → 9/11/16 |
In this workshop, we will review and discuss open issues, technical challenges and conceptual models for multi-device spatial or proxemic interaction. We aim to bring together researchers, students and practitioners working on technical infrastructures, studies and designs of spatial interfaces, or domain specific multi-device applications that use space as a unit of analysis. We focus specifically on analysing how such interfaces, tools and tracking technology can be deployed "in the wild". The workshop will facilitate knowledge exchange about the current state of spatial and proxemic interactive systems, identify application domains and enabling technologies for cross-surface interactions in the wild, and establish a research community to develop effective strategies for successful design of cross-device interactions.