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Dr Andreea Molnar

Formerly at Lancaster University

  1. Chapter (peer-reviewed)
  2. Published

    Learning through interactive digital narratives

    Molnar, A. & Kostkova, P., 2015, Interactive digital narrative: history, theory and practice. Koenitz, H., Ferri, G., Haar, M., Sezen, D. & Sezen, T. İ. (eds.). London: Routledge, p. 200-210 11 p. (Routledge Studies in European Communication Research and Education).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

  3. Published

    Mobile learning: An economic approach

    Molnar, A. & Muntean, C. H., 2012, Intelligent and adaptive learning systems: Technology enhanced support for learners and teachers. Graf, S., Lin, F., Kinshuk & McGreal, R. (eds.). IGI Global, p. 311-326 16 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

  4. Published

    EcoLearn: battery power friendly e-learning environment for mobile device users

    Arghir-Nicolae, M., Molnar, A. & Muntean, C. H., 11/01/2011, Learning-oriented technologies, devices and networks: innovative case studies. Lazakidou, A. & El Emary, I. (eds.). LAP LAMBERT Academic Publishing , p. 273-296 24 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

  5. Chapter
  6. Published

    Customer experience management system at a university’s student support services: an organizational ambidexterity perspective

    Kouassi, A., Tiago Martins, J. & Molnar, A., 1/01/2016, Handbook of research on innovations in information retrieval, analysis, and management. Martins, J. T. & Molnar, A. (eds.). IGI Global, p. 431-450 20 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  7. Conference contribution/Paper
  8. Published

    A Comparative Study of in-Game and out-Game Assessment for Storyline-based Games

    Molnar, A. & Garcia Estrada, J., 13/08/2018, Proceedings of the 2018 IEEE International Conference on Learning Technologies. IEEE, p. 138-142 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    Learning about Hygiene and Antibiotic Resistance through Mobile Games: Evaluation of Learning Effectiveness

    Molnar, A. & Kostkova, P., 23/04/2018, DH '18 Proceedings of the 2018 International Conference on Digital Health. New York: ACM, p. 95-99 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    The effect of interactive digital storytelling gamification on microbiology classroom interactions

    Molnar, A., 19/04/2018, IEEE Integrated STEM Education Conference . IEEE

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Published

    Prediction of navigation by visual aesthetics when presented with binary choices

    Croucher, C., Molnar, A., Powell, V. & Powell, W., 1/08/2017, 2017 International Conference on Virtual Rehabilitation (ICVR). IEEE, 2 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  12. Published

    Visual elements influence on navigation in virtual environments

    Croucher, C., Powell, V., Molnar, A. & Powell, W., 1/09/2016, 11th International Conference on Disability, Virtual Reality and Associated Technologies: ICDVRAT 2016. Sharkey, P. & Rizzo, A. (eds.). Reading: University of Reading, p. 287-290 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  13. Published

    Factors affecting user preference for mobile video quality

    Molnar, A., 11/07/2016, 2016 IEEE International Conference on Multimedia and Expo (ICME). IEEE, p. 1-6 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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