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Visual elements influence on navigation in virtual environments

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Publication date1/09/2016
Host publication11th International Conference on Disability, Virtual Reality and Associated Technologies: ICDVRAT 2016
EditorsPaul Sharkey, Albert "Skip" Rizzo
Place of PublicationReading
PublisherUniversity of Reading
Pages287-290
Number of pages4
ISBN (print)9780704915473
<mark>Original language</mark>English
Event11th International Conference on Disability, Virtual Reality and Associated Technologies - Los Angeles, United States
Duration: 20/09/201622/09/2016
http://www.icdvrat.org/2016/conf2016.htm

Conference

Conference11th International Conference on Disability, Virtual Reality and Associated Technologies
Country/TerritoryUnited States
CityLos Angeles
Period20/09/1622/09/16
Internet address

Conference

Conference11th International Conference on Disability, Virtual Reality and Associated Technologies
Country/TerritoryUnited States
CityLos Angeles
Period20/09/1622/09/16
Internet address

Abstract

Virtual rehabilitation often incorporates an element of travel in a virtual environment. Whether
patients are transported automatically through the environment, or whether they have navigational
control, it is important to understand how the design of the environment itself can supply
navigational cues, and how the processing of these cues may influence perception, behaviour and
task performance. This paper explores the literature, which might inform application design, and
presents a case study using a think-aloud protocol to explore the perception of users to visual cues
within a running game. We conclude with some preliminary suggestions for positive and negative
navigational cues.