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Dr Florian Weidner

Visiting Researcher

  1. 2025
  2. E-pub ahead of print

    Evaluating behavioral realism in AR and VR: a comparison of single-point IK and full-body motion capture virtual humans

    Makled, E., Gerhardt, C., Schwandt, T., Weidner, F. & Broll, W., 2/06/2025, (E-pub ahead of print) In: Visual Computer.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  3. Published

    Towards the Fusion of Gaze and Micro-Gestures

    Taylor, K., Wang, H., Weidner, F. & Gellersen, H., 24/04/2025, 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, p. 1474-1475 2 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Published

    HeadShift: Head Pointing with Dynamic Control-Display Gain

    Wang, H., Sidenmark, L., Weidner, F., Newn, J. & Gellersen, H., 19/04/2025, In: ACM Transactions on Computer-Human Interaction (TOCHI). 32, 1, 28 p., 2.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  5. Forthcoming

    It’s Not Always the Same Eye That Dominates: Effects of Viewing Angle, Handedness and Eye Movement in 3D

    Prummer, F., Abdelwahab, M. S., Weidner, F., Abdrabou, Y. & Gellersen, H., 16/01/2025, (Accepted/In press) CHI Conference on Human Factors in Computing Systems (CHI '25). New York: Association for Computing Machinery (ACM)

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Forthcoming

    Advancing Eye Dominance Testing: Comparing Traditional Methods with an In-HMD Approach for AR/VR Applications

    Prummer, F., Weidner, F. & Gellersen, H., 14/01/2025, (Accepted/In press) 2nd Workshop on Gaze and Eye Movement in Interaction in XR (GEMINI).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Forthcoming

    All But Static: Exploring Dynamic Eye Dominance for Foveated Rendering

    Prummer, F., Weidner, F. & Gellersen, H., 9/01/2025, (Accepted/In press) IEEEVR Second International Workshop on Perception–driven Graphics and Displays for VR and AR.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. 2024
  9. Published

    VR/AR for Users with Tic Disorders: Challenges and Opportunities

    McVelia, J., Weidner, F. & Gellersen, H., 2/12/2024, 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, p. 239-242 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    Tick-tock: Revisiting the Influence of Zeitgebers and Cognitive Load on Time Judgments during and after VR Immersion

    Andrich, A., Weidner, F. & Broll, W., 1/09/2024, MuC '24: Proceedings of Mensch und Computer 2024. New York: ACM, Vol. 2. p. 360-369 10 p. (Proceedings of Mensch und Computer 2024).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Published

    Eyes on the Narrative: Exploring the Impact of Visual Realism and Audio Presentation on Gaze Behavior in AR Storytelling

    Weidner, F., Hartbrich, J., Arboleda, S. A., Kunert, C., Gerhardt, C., Schneiderwind, C., Surdu, T., Diao, C., Broll, W., Werner, S. & Raake, A., 4/06/2024, ETRA '24: Proceedings of the 2024 Symposium on Eye Tracking Research and Applications. New York: ACM, p. 1-7 7 p. 11

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  12. Published

    Patterns in Motion: On Head- and Non-Head Movers in VR During Viewport Control

    Lee, H. S., Weidner, F. & Gellersen, H., 29/05/2024, 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  13. Published

    Unveiling Variations: A Comparative Study of VR Headsets Regarding Eye Tracking Volume, Gaze Accuracy, and Precision

    Hou, B. J., Abdrabou, Y., Weidner, F. & Gellersen, H., 29/05/2024, 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, p. 650-655 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  14. Published

    Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze

    Lee, H. S., Weidner, F., Sidenmark, L. & Gellersen, H., 11/05/2024, CHI'24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. Nw York: ACM, 14 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  15. 2023
  16. Published

    Exploring Eye Expressions for Enhancing EOG-Based Interaction

    Newn, J., Quesada, S., Hou, B. J., Khan, A. A., Weidner, F. & Gellersen, H., 26/08/2023, Human-Computer Interaction – INTERACT 2023: 19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, Proceedings, Part IV. Abdelnour Nocera, J., Lárusdóttir, M. K., Petrie, H., Piccinno, A. & Winckler, M. (eds.). Cham: Springer, p. 68-79 12 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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