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Ludwig Sidenmark

Visiting Researcher

  1. 2022
  2. Published

    Real-time head-based deep-learning model for gaze probability regions in collaborative VR

    Bovo, R., Giunchi, D., Sidenmark, L., Costanza, E., Gellersen, H. & Heinis, T., 11/06/2022, ACM Symposium on Eye Tracking Research and Applications. New York: ACM, 8 p. 6

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. 2021
  4. Published

    Content modification system and method

    Connor, P. J., Grant, J. R., Gellersen, H. & Sidenmark, L., 14/10/2021, Patent No. US20210318753A1

    Research output: Patent

  5. Published

    User profile generating system and method

    Connor, P. J., Forster, R. J., Walker, A. W., Sanders, M. W., Grant, J. R., Gellersen, H. & Sidenmark, L., 14/10/2021, Patent No. US20210318751A1

    Research output: Patent

  6. Published

    Gaze+Hold: Eyes-Only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye

    Ramirez Gomez, A. R., Clarke, C., Sidenmark, L. & Gellersen, H., 25/05/2021, ACM Symposium on Eye Tracking Research and Applications. New York, NY, USA: Association for Computing Machinery (ACM), p. 1-12 (ETRA '21 Full Papers).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Methods and apparatus for controlling a viewpoint within displayed content based on user motion

    Walker, A. W., Forster, R. J., Sanders, M. W., Connor, P. J., Grant, J. R., Gellersen, H. & Sidenmark, L., 25/05/2021, Patent No. US11016562B2

    Research output: Patent

  8. Published

    Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing

    Sidenmark, L., Potts, D., Bapisch, B. & Gellersen, H., 8/05/2021, CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. New York: ACM, p. 1-11 11 p. 740

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. 2020
  10. Published

    BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement

    Sidenmark, L., Mardanbegi, D., Ramirez Gomez, A., Clarke, C. & Gellersen, H., 2/06/2020, Proceedings ETRA 2020 Full Papers - ACM Symposium on Eye Tracking Research and Applications. New York : ACM, 9 p. 8

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Published

    Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality

    Sidenmark, L., Clarke, C., Zhang, X., Phu, J. & Gellersen, H., 23/04/2020, CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: ACM

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  12. 2019
  13. Published

    Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality

    Sidenmark, L. & Gellersen, H., 17/12/2019, In: ACM Transactions on Computer-Human Interaction (TOCHI). 27, 1, 31 p., 4.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  14. Published

    Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection

    Sidenmark, L. & Gellersen, H., 20/10/2019, UIST '19 Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology. New York: ACM, p. 1161-1174 14 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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