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Dr Patrick Stacey

Formerly at Lancaster University

  1. Published

    Personality Traits in Game Development

    Sturdee, M., Ivory, M., Ellis, D., Stacey, P. & Ralph, P., 13/06/2022, Proceedings of the ACM International Conference on Evaluation and Assessment in Software Engineering, EASE 2022. ACM, p. 221-230 10 p. (ACM International Conference Proceeding Series).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Published

    Appraisal of email use as a source of workplace stress: a person-environment fit approach

    Stich, J., Tarafdar, M., Stacey, P. K. & Cooper, C. L., 1/02/2019, In: Journal of the Association for Information Systems. 20, 2, p. 132-160 29 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  3. Published

    Email Load, Workload Stress And Desired Email Load

    Stich, J., Tarafdar, M., Stacey, P. K. & Cooper, C. L., 1/04/2019, In: Information Technology and People. 32, 2, p. 430-452 23 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  4. Published

    A temporal perspective of the computer game development process

    Stacey, P. & Nandhakumar, J., 09/2009, In: Information Systems Journal. 19, 5, p. 479-497 19 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  5. Published

    Opening up to agile games development

    Stacey, P. & Nandhakumar, J., 12/2008, In: Communications of the ACM. 51, 12, p. 143-146 4 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  6. Published

    Empathic service systems: 'designing' emotion in a cancer care service system

    Stacey, P., Bascavusoglu-Moreau, E. & Tether, B., 2011, Hawaii International Conference on System Sciences. Nominated for Best Paper. N/A: unknown

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Emotional prototyping for service system design

    Stacey, P., 2010, Academy of Management Annual Meeting (Montreal, Canada)- 2010. N/A: unknown

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    Designing happiness in the built environment

    Stacey, P., 2010, Design London Summer Seminar (Imperial College, London) - 2010. N/A: unknown

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    Improvisation as control: a field study of computer game design

    Stacey, P., 2010, DRUID Summer Conference (Imperial College, London) - 2010. N/A: unknown

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    Second health: a case study

    Stacey, P., 2010, The Value of Games in Learning: Showing the Benefits of Serious Games (Warwick Business School) - 2010. N/A: unknown

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Published

    The constraint effect: a socio-political perspective of the design process

    Stacey, P., 2009, I*PROMS2009 Conference - 2009. N/A: unknown

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  12. Published

    The inner-life of design: responding to wellbeing challenges in game design

    Stacey, P., 2009, British Academy of Management (Brighton) - 2009. N/A: unknown

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  13. Published

    The consequences of distributed 'green' game design: a sensemaking perspective

    Stacey, P., Nandhakumar, J. & Brown, A. D., 2009, Academy of Management Conference (Chicago) - 2009. N/A: unknown

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  14. Published

    Dealing with technical challenges in mobile computer game development

    Stacey, P., Nandhakumar, J. & Brown, A. D., 2008, Academy of Management (Anaheim) - 2008. N/A: unknown

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  15. Published

    Making sense of stories: the development of a new mobile computer game

    Stacey, P., Nandhakumar, J. & Brown, A. D., 2007, 40th Hawaii International Conference on System Sciences (Hawaii) -2007. N/A: unknown

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  16. Published

    Responding to games development challenges through mood-mediated improvisation

    Stacey, P. & Nandhakumar, J., 2006, European Conference on Information Systems, Grand Challenges of System Development Track (Gothenburg, Sweden) - 2006. N/A: unknown

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  17. Published

    Managing projects in a games factory: temporality and practices

    Stacey, P. & Nandhakumar, J., 2005, 38th Hawaii International Conference on System Sciences, Organizational Systems and Technology Track, IT and Project Management (Hawaii) - 2005. N/A: unknown

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  18. Published

    Emotional journeys in game design teams

    Stacey, P. & Nandhakumar, J., 05/2011, Business, technological and social dimensions of computer games: multidisciplinary developments. Cruz-Cunha , M. M., Varvalho, V. H. & Tavares , P. (eds.). IGI Global, p. 220-236 17 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  19. Published

    Designing emotion-centred product service systems: the case of a cancer care facility

    Stacey, P. & Tether, B., 09/2015, In: Design Studies. 40, p. 85-118 34 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  20. Published

    How funny are games? violent content and studio well-being

    Stacey, P. & Thomas, D., 2013, Changing the rules of the game: economic, management and emerging issues in the computer games industry. Hotho, S. & McGregor, N. (eds.). Basingstoke: Palgrave

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)

  21. Published

    Conceptualizing emotion in information systems development

    Stacey, P. & Chiasson, M., 2014, Lancaster: Lancaster University, 59 p.

    Research output: Working paper

  22. Published

    Towards tracking and analysing regional alcohol consumption patterns in the UK through the use of social media

    Stacey, P., Kershaw, D. & Rowe, M., 2014. 9 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  23. Published

    Designing emotion-centred product service systems: the case of a cancer care facility

    Stacey, P. & Tether, B., 2014, Lancaster: Lancaster University, 38 p. (Lancaster University Management School Working Paper; no. 2014:6).

    Research output: Working paper

  24. Published

    Its time to act: understanding and assessing agility in information systems development

    Stacey, P., 2014, Lancaster: Lancaster University Management School, (Lancaster University Management School Working Paper; vol. 2014:7).

    Research output: Working paper

  25. Published

    Designing emotion-centred Product Service Systems: the case of a cancer care facility

    Stacey, P. K. & Tether, B. S., 09/2015, In: Design Studies. 40, p. 85-118 34 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

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