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Professor Paul Coulton

Professor of Speculative and Game Design

  1. Published

    A Massively Multi-Authored Mobile Surrealist Book.

    Bamford, W., Coulton, P. & Edwards, R., 06/2006, ACE '06 Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology. New York: ACM, 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Published

    Location Based Mobile Blogging.

    Bamford, W., Coulton, P. & Edwards, R., 04/2006, Information and Communication Technologies, 2006. ICTTA '06. 2nd . IEEE, 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Published

    Tracking performance for a decision directed feedback synchroniser utilising turbo decoder information

    Barratt, K., Coulton, P. & Honary, B., 07/2001, Proceedings of the 6th International Symposium on Communication Theory and Applications. Lancaster: HW Communications Limited, p. 108-112 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Published

    Investigating user experiences with spatial and temporal context-aware applications to support mobile virtual learning environments

    Benachour, P., Crane, L. & Coulton, P., 6/06/2012, In: International Journal of Mobile Learning and Organisation. 6, 1, p. 38-51 14 p., 4.

    Research output: Contribution to journalJournal articlepeer-review

  5. Published

    Using Infra-Red Beacons as Unobtrusive Markers for Mobile Augmented Reality

    Burnett, D. & Coulton, P., 08/2011. 4 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  6. Published

    Providing both physical and perceived affordances using physical games pieces on touch based tablets

    Burnett, D., Coulton, P. & Lewis, A., 21/07/2012, IE '12 Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System. New York: ACM Press, 7 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    "CheckinDJ" using check-ins to crowdsource music preferences

    Burnett, D., Lochrie, M. & Coulton, P., 3/10/2012, MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference. New York: ACM, p. 51-54 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    Designing Mobile Augmented Reality interfaces for locative games and playful experiences

    Burnett, D., Coulton, P., Murphy, E. & Race, N., 6/08/2014, Proceedings of Digital Games Research Conference 2014. Digital Games Research Association - DiGRA, 11 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    Physical playlist: bringing back the mix-tape

    Burnett, D., Gradinar, A., Porter, J., Stead, M., Coulton, P. & Forrester, I., 14/09/2015, Human-Computer Interaction – INTERACT 2015 : 15th IFIP TC 13 International Conference, Bamberg, Germany, September 14-18, 2015, Proceedings, Part IV. Abascal, J., Barbosa, S., Fetter, M., Gross, T., Palanque, P. & Winckler, M. (eds.). Cham: Springer, p. 72-78 7 p. (Lecture Notes in Computer Science; vol. 9299).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    Working with young people at the margins of society to design hybrid physical/digital objects to portray their experiences of support services.

    Burnett, D. J. & Coulton, P., 12/04/2017, Proceedings of EAD 2017. 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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