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Professor Paul Coulton

Professor of Speculative and Game Design

  1. Published

    Aiding student conceptualisation of the mobile channel and the operation of a RAKE receiver using a project developed in SIMULINK®.

    Coulton, P., Khirallah, C. & Edwards, R., 07/2005, In: International Journal of Electrical Engineering Education. 42, 3, p. 211-222 12 p.

    Research output: Contribution to journalJournal articlepeer-review

  2. Published

    Mud, Mobiles and a Large Interactive Display.

    Coulton, P., Bamford, W. & Edwards, R., 12/2008. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  3. Published

    Mobile Kinetic and Physiological Interaction for Persuasive Health

    Coulton, P. & Garcia Wylie, C., 2010, In: International Journal of Ubiquitous Computing (IJUC). 1, 1, p. 29-34 6 p.

    Research output: Contribution to journalJournal articlepeer-review

  4. Published

    Experimenting Through Mobile ‘Apps’ and ‘App Stores’

    Coulton, P. & Bamford, W., 10/2011, In: International Journal of Mobile Human Computer Interaction. 3, 4, p. 55-70 16 p.

    Research output: Contribution to journalJournal articlepeer-review

  5. Published

    Harnessing player creativity to broaden the appeal of location based games.

    Coulton, P., Lund, K. & Wilson, A., 09/2010, BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference. Swindon: British Computer Society, p. 143-150 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Published

    Brain interaction for mobile games

    Coulton, P., Garcia Wylie, C. M. & Bamford, W., 28/09/2011, MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. New York: ACM, p. 37-44 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Experiencing ‘Touch’ in Mobile Mixed Reality Games.

    Coulton, P., Rashid, O. & Bamford, W., 11/2006, GDTW 2006 The Fourth International Game Design and Technology Workshop and Conference. Merabti, M., Lee, N., Perlin, K. & El Rhalibi, A. (eds.). Liverpool: Liverpool John Moores University, p. 68-75 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    The Peoples Republic of Monsters

    Coulton, P. & Wilson, A., 1/09/2012. 7 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paper

  9. Published

    SKYLANDERS: Near Field in Your Living Room Now

    Coulton, P., 10/2012, In: Ubiquity: The Journal of Pervasive Media. p. 136-138 3 p.

    Research output: Contribution to journalBook/Film/Article reviewpeer-review

  10. Published

    Coding for Both Protection and Synchronisation

    Coulton, P., Hannaford, C. & Honary, B., 1997, Communications coding and signal processing: third volume on communication theory and applications. Honary, B., Darnell, M. & Farrell, P. (eds.). Taunton: Research Studies Press Ltd., p. 133-147 15 p. (Electronic & electrical engineering research studies. Communications systems, techniques, and applications series; vol. 2).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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