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Professor Paul Coulton

Professor of Speculative and Game Design

  1. 2014
  2. Unpublished

    "Convince us'': an argument for the morality of persuasion

    Knowles, B., Coulton, P., Lochrie, M. & Wohl, B., 2014, (Unpublished) p. 1-5. 5 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  3. Published

    BARTER: promoting local spending behavior

    Knowles, B., Lochrie, M., Coulton, P. & Whittle, J., 2014, CHI EA '14 CHI '14 Extended Abstracts on Human Factors in Computing Systems. New York: ACM, p. 1933-1938 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Published

    Rethinking plan A for sustainable HCI

    Knowles, B., Blair, L., Coulton, P. & Lochrie, M., 2014, CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. New York: ACM, p. 3593-3596 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  5. Published

    Designing mobile and ubiquitous games and playful interactions

    Coulton, P., 03/2014, Playful user interfaces: interfaces that invite social and physical interaction. Nijholt, A. (ed.). Singapore: Springer, Vol. 1. p. 71-95 25 p. (Gaming Media and Social Effects).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  6. Published

    Mapping traffic pollution exposure: the quantified self

    Huck, J., Whyatt, D., Coulton, P. & Gradinar, A., 04/2014, Proceedings of the GIS Research UK 22nd Annual Conference: The University of Glasgow 16th-18th April, 2014. Drummond, J. (ed.). Glasgow: Geomatic Group, University of Glasgow, Vol. 1. p. 243-251 9 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Mobilising Monopoly: game design, place and social values

    Lochrie, M., Gazzard, A., Gradinar, A. & Coulton, P., 4/04/2014, Proceedings of 9th International Conference on the Foundations of Digital Games. 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    The use of surrounding visual context in handheld AR: device vs. user perspective rendering

    Čopič Pucihar, K., Coulton, P. & Alexander, J., 28/04/2014, CHI '14 Proceedings of the 32nd annual ACM conference on Human factors in computing systems. New York: ACM, p. 197-206 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    BARTER: a technological strategy for local wealth generation

    Knowles, B., Lochrie, M., Coulton, P. & Whittle, J., 05/2014, In: IT Professional. 16, 3, p. 28-34 7 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  10. Published

    Wicked persuasion: a designerly approach

    Knowles, B., Coulton, P., Lochrie, M. & Whittle, J., 23/05/2014, Persuasive Technology: 9th International Conference, PERSUASIVE 2014, Padua, Italy, May 21-23, 2014. Proceedings. Spagnolli, A., Chittaro, L. & Gamberini, L. (eds.). Berlin: Springer, p. 137-142 6 p. (Lecture Notes in Computer Science; vol. 8462).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Published

    Taking the artwork home app

    Coulton, P., Murphy, E., Smith, R. & Copic Pucihar, K., 9/06/2014

    Research output: Exhibits, objects and web-based outputsDigital or Visual Products

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