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Mobilising Monopoly: game design, place and social values

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Publication date4/04/2014
Host publicationProceedings of 9th International Conference on the Foundations of Digital Games
Number of pages4
<mark>Original language</mark>English
EventFDG 2014, the 9th International Conference on the Foundations of Digital Games - Florida, Ft. Lauderdale, United States
Duration: 3/04/20147/04/2014

Conference

ConferenceFDG 2014, the 9th International Conference on the Foundations of Digital Games
Country/TerritoryUnited States
CityFt. Lauderdale
Period3/04/147/04/14

Conference

ConferenceFDG 2014, the 9th International Conference on the Foundations of Digital Games
Country/TerritoryUnited States
CityFt. Lauderdale
Period3/04/147/04/14

Abstract

Location based games have seen the translation of popular boardgames into mixed reality settings through the integration of mobile phone technologies. This paper explores modifying the game of Monopoly from a boardgame to a locative mobile phone based game utilising NFC and QR code technologies to engage players with real world places. In doing so, the mechanics, rules and motivations for playing the game shifted in the prototyping of the game concept. Here, we outline the initial game design process, problems and possibilities in modifying such a well-known game to the city streets. We also detail how the mechanics of the game were updated to provide some solutions to ideas surrounding property values, social media values and player location in the new game design.