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Professor Paul Coulton

Professor of Speculative and Game Design

  1. 2016
  2. Published

    Paths of desire: dynamic visual hierarchies to intentionally influence route decision

    Huck, J., Gradinar, A. I., Coulton, P. & Salinas, L., 30/03/2016. 9 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  3. Published

    Using game design as a frame for evaluating experiences in hybrid digital/physical spaces

    Salinas, L., Coulton, P. & Dunn, N. S., 16/03/2016, In: Architecture and Culture. 4, 1, p. 115-135 21 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  4. 2015
  5. Published

    Game of drones

    Lindley, J. & Coulton, P., 5/10/2015, CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play . New York: ACM, p. 613-618 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Published

    Perceptive media: adaptive storytelling for digital broadcast

    Gradinar, A., Burnett, D., Coulton, P., Forrester, I., Watkins, M., Scutt, T. & Murphy, E., 14/09/2015, Human-Computer Interaction – INTERACT 2015 : 15th IFIP TC 13 International Conference, Bamberg, Germany, September 14-18, 2015, Proceedings, Part IV. Abascal, J., Barbosa, S., Fetter, M., Gross, T., Palanque, P. & Winckler, M. (eds.). Cham: Springer, p. 586-589 4 p. (Lecture Notes in Computer Science; vol. 9299).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Physical playlist: bringing back the mix-tape

    Burnett, D., Gradinar, A., Porter, J., Stead, M., Coulton, P. & Forrester, I., 14/09/2015, Human-Computer Interaction – INTERACT 2015 : 15th IFIP TC 13 International Conference, Bamberg, Germany, September 14-18, 2015, Proceedings, Part IV. Abascal, J., Barbosa, S., Fetter, M., Gross, T., Palanque, P. & Winckler, M. (eds.). Cham: Springer, p. 72-78 7 p. (Lecture Notes in Computer Science; vol. 9299).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    Showing mutual support through digital empathy badges

    de Jode, M., Hudson-Smith, A., Mavros, P., Coulton, P., Huck, J., Roberts, J. & Powell, P., 7/09/2015, UbiComp '15 Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers . New York: ACM, 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    Collaborative research through design: a case study in Mobile Augmented Reality

    Coulton, P. & Murphy, E., 12/08/2015, DRHA 2014 Proceedings: full papers. Maragiannis, A. (ed.). London: DRHA, 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    Back to the future: 10 years of design fiction

    Lindley, J. & Coulton, P., 13/07/2015, British HCI '15 Proceedings of the 2015 British HCI Conference. New York: ACM, p. 210-211 2 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Published

    Designing for the dichotomy of immersion in location based games

    Gradinar, A., Huck, J., Coulton, P., Lochrie, M. & Tsekleves, E., 23/06/2015. 8 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  12. Published

    Playful and gameful design for the Internet of Things

    Coulton, P., 30/05/2015, More playful user interfaces: interfaces that invite social and physical interaction. Nijholt, A. (ed.). Singapore: Springer, p. 151-173 23 p. (Gaming Media and Social Effects).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

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