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Professor Paul Coulton

Professor of Speculative and Game Design

  1. 2017
  2. Published

    Combining physiological, environmental and locational sensors for citizen-oriented health applications

    Huck, J., Whyatt, J. D., Coulton, P., Davison, B. M. & Gradinar, A. I., 03/2017, In: Environmental Monitoring and Assessment. 189, 14 p., 114.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  3. Published

    Sensing atoms and bits

    Coulton, P., 26/01/2017, Sensory arts and design. Heywood, I. (ed.). London: Bloomsbury, 14 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  4. Published

    Design fiction: anticipating adoption

    Coulton, P. & Lindley, J. G., 01/2017, In: IEEE Pervasive Computing. 16, 1, p. 43-47 5 p.

    Research output: Contribution to Journal/MagazineJournal article

  5. 2016
  6. Published

    Game vaporware as design fictions

    Coulton, P. & Lindley, J. G., 17/10/2016, Proceedings of Mindtrek 2016. New York: ACM, p. 341-349 9 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Mapping the beach beneath the street: digital cartography for the playable city

    Coulton, P., Huck, J., Gradinar, A. I. & Salinas, L., 15/10/2016, Playable cities: the city as a digital playground. Nijholt, A. (ed.). Singapore: Springer-Verlag, p. 137-162 36 p. (Gaming Media and Social Effects).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

  8. Published

    Visual abstraction for games on large public displays

    Gullick, D., Burnett, D. & Coulton, P., 28/06/2016, Proceedings of 8th International Conference on Intelligent Technologies for Interactive Entertainment. Springer, 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    Designing information feedback within hybrid physical/digital interactions

    Gullick, D. & Coulton, P., 7/06/2016, Proceedings of Design Research Society Conference 2016. Lloyd, P. & Bohemia, E. (eds.). Design Research Society, p. 3019-3032 14 p. (Proceedings of DRS 2016; vol. 8).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    Games as speculative design: allowing players to consider alternate presents and plausible futures

    Coulton, P., Burnett, D. & Gradinar, A. I., 1/06/2016, Proceedings of Design Research Society Conference 2016. Lloyd, P. & Bohemia, E. (eds.). Design Research Society, p. 1609-1626 18 p. (Proceedings of DRS 2016; vol. 4).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Published

    Design fiction: does the search for plausibility lead to deception?

    Coulton, P., Lindley, J. & Akmal, H. A., 23/05/2016, Proceedings of Design Research Society Conference 2016. Lloyd, P. & Bohemia, E. (eds.). Design Research Society, p. 369-384 16 p. (Proceedings of DRS 2016; vol. 1).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  12. Published

    3D virtual tracing and depth perception problem on mobile AR

    Gombač, L., Čopič Pucihar, K., Kljun, M., Coulton, P. & Grbac, J., 9/05/2016, CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. New York: ACM, p. 1849-1856 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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