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Design fiction: anticipating adoption

Research output: Contribution to Journal/MagazineJournal article

Published
<mark>Journal publication date</mark>01/2017
<mark>Journal</mark>IEEE Pervasive Computing
Issue number1
Volume16
Number of pages5
Pages (from-to)43-47
Publication StatusPublished
Early online date5/01/17
<mark>Original language</mark>English

Abstract

When we submitted our work in progress (WiP) paper, “Game of Drones,”1 to the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) in 2015, we had no idea whether we’d be derided or praised. The paper presented a fictional account of the Game of Drones research project, which never actually happened. While it might be surprising to some that such a paper passed review and was accepted, it’s important to understand that the intent behind the paper wasn’t subversive; rather, we wanted to produce new knowledge. The purpose of the Game of Drones project was dual to explore a potential future use of drones for civic enforcement activities and advance a program for developing design fiction as a research method.
Here, we highlight the enormous potential of design fiction by covering both how drones helped us develop a design fiction, and how design fiction helped us highlight wider issues related to the design of a drone-based system.

Bibliographic note

©2017 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.