Home > Research > Publications & Outputs > A Meta-interactive Compositional Approach that ...

Electronic data

  • Escarce-Meta_interactivity

    Rights statement: © ACM, 2021. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM - PACMHCI CHI PLAY, 5, CHI PLAY (September 2021) http://doi.acm.org/10.1145/3474689

    Accepted author manuscript, 4.75 MB, PDF document

    Available under license: CC BY-NC: Creative Commons Attribution-NonCommercial 4.0 International License

Links

Text available via DOI:

View graph of relations

A Meta-interactive Compositional Approach that Fosters Musical Emergence through Ludic Expressivity

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

Standard

A Meta-interactive Compositional Approach that Fosters Musical Emergence through Ludic Expressivity. / Escarce Junior, Mario; Rossmann Martins, Georgia; Soriano Marcolino, Leandro et al.
In: ACM - PACMHCI CHI PLAY, Vol. 5, No. CHI PLAY, 262, 30.09.2021, p. 1-32.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

APA

Vancouver

Escarce Junior M, Rossmann Martins G, Soriano Marcolino L, Rubegni E. A Meta-interactive Compositional Approach that Fosters Musical Emergence through Ludic Expressivity. ACM - PACMHCI CHI PLAY. 2021 Sept 30;5(CHI PLAY):1-32. 262. doi: 10.1145/3474689

Author

Escarce Junior, Mario ; Rossmann Martins, Georgia ; Soriano Marcolino, Leandro et al. / A Meta-interactive Compositional Approach that Fosters Musical Emergence through Ludic Expressivity. In: ACM - PACMHCI CHI PLAY. 2021 ; Vol. 5, No. CHI PLAY. pp. 1-32.

Bibtex

@article{a2eb3781cb6845a5b3a7a5b7c7c0fff5,
title = "A Meta-interactive Compositional Approach that Fosters Musical Emergence through Ludic Expressivity",
abstract = "The concept of gamified interactive models and its novel extensions, such as playification, has been widely approached in order to engage users in many fields. In fields such as HCI and AI, however, these approaches were not yet employed for supporting users to create different forms of artworks, like a musical corpus. While allowing novel forms of interactivity with partially-autonomous systems, these techniques could also foster the emergence of artworks not limited to experts. Hence, in this paper we introduce the concept of meta-interactivity for compositional interfaces, which extends an individual's capabilities by the translation of an effort into a proficiency. We present how this approach can be effective through a novel system that enables non-experts to compose coherent musical pieces through the use of imagetic elements in a virtual environment. We conduct experiments with a population of musical experts and non-experts, showing that non-experts were able to learn and create high-quality musical productions through our interactive approach.",
keywords = "interactive musical systems, virtual reality musical instruments, emergent art, procedural content generation, meta-interactivity, games, experimental games, art games, game design, music, music analysis, music videogames, videogames, digital art",
author = "{Escarce Junior}, Mario and {Rossmann Martins}, Georgia and {Soriano Marcolino}, Leandro and Elisa Rubegni",
note = "{\textcopyright} ACM, 2021. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM - PACMHCI CHI PLAY, 5, CHI PLAY (September 2021) http://doi.acm.org/10.1145/3474689; CHI PLAY part of the ACM annual conference on Human Factors in Computing Systems (CHI) , CHI PLAY ; Conference date: 18-10-2021 Through 21-10-2021",
year = "2021",
month = sep,
day = "30",
doi = "10.1145/3474689",
language = "English",
volume = "5",
pages = "1--32",
journal = "ACM - PACMHCI CHI PLAY",
number = "CHI PLAY",
url = "https://chiplay.acm.org/2021/",

}

RIS

TY - JOUR

T1 - A Meta-interactive Compositional Approach that Fosters Musical Emergence through Ludic Expressivity

AU - Escarce Junior, Mario

AU - Rossmann Martins, Georgia

AU - Soriano Marcolino, Leandro

AU - Rubegni, Elisa

N1 - Conference code: 2021

PY - 2021/9/30

Y1 - 2021/9/30

N2 - The concept of gamified interactive models and its novel extensions, such as playification, has been widely approached in order to engage users in many fields. In fields such as HCI and AI, however, these approaches were not yet employed for supporting users to create different forms of artworks, like a musical corpus. While allowing novel forms of interactivity with partially-autonomous systems, these techniques could also foster the emergence of artworks not limited to experts. Hence, in this paper we introduce the concept of meta-interactivity for compositional interfaces, which extends an individual's capabilities by the translation of an effort into a proficiency. We present how this approach can be effective through a novel system that enables non-experts to compose coherent musical pieces through the use of imagetic elements in a virtual environment. We conduct experiments with a population of musical experts and non-experts, showing that non-experts were able to learn and create high-quality musical productions through our interactive approach.

AB - The concept of gamified interactive models and its novel extensions, such as playification, has been widely approached in order to engage users in many fields. In fields such as HCI and AI, however, these approaches were not yet employed for supporting users to create different forms of artworks, like a musical corpus. While allowing novel forms of interactivity with partially-autonomous systems, these techniques could also foster the emergence of artworks not limited to experts. Hence, in this paper we introduce the concept of meta-interactivity for compositional interfaces, which extends an individual's capabilities by the translation of an effort into a proficiency. We present how this approach can be effective through a novel system that enables non-experts to compose coherent musical pieces through the use of imagetic elements in a virtual environment. We conduct experiments with a population of musical experts and non-experts, showing that non-experts were able to learn and create high-quality musical productions through our interactive approach.

KW - interactive musical systems

KW - virtual reality musical instruments

KW - emergent art

KW - procedural content generation

KW - meta-interactivity

KW - games

KW - experimental games

KW - art games

KW - game design

KW - music

KW - music analysis

KW - music videogames

KW - videogames

KW - digital art

U2 - 10.1145/3474689

DO - 10.1145/3474689

M3 - Journal article

VL - 5

SP - 1

EP - 32

JO - ACM - PACMHCI CHI PLAY

JF - ACM - PACMHCI CHI PLAY

IS - CHI PLAY

M1 - 262

T2 - CHI PLAY part of the ACM annual conference on Human Factors in Computing Systems (CHI)

Y2 - 18 October 2021 through 21 October 2021

ER -