Rights statement: © ACM, 2021. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM - PACMHCI CHI PLAY, 5, CHI PLAY (September 2021) http://doi.acm.org/10.1145/3474689
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Research output: Contribution to Journal/Magazine › Journal article › peer-review
Research output: Contribution to Journal/Magazine › Journal article › peer-review
}
TY - JOUR
T1 - A Meta-interactive Compositional Approach that Fosters Musical Emergence through Ludic Expressivity
AU - Escarce Junior, Mario
AU - Rossmann Martins, Georgia
AU - Soriano Marcolino, Leandro
AU - Rubegni, Elisa
N1 - Conference code: 2021
PY - 2021/9/30
Y1 - 2021/9/30
N2 - The concept of gamified interactive models and its novel extensions, such as playification, has been widely approached in order to engage users in many fields. In fields such as HCI and AI, however, these approaches were not yet employed for supporting users to create different forms of artworks, like a musical corpus. While allowing novel forms of interactivity with partially-autonomous systems, these techniques could also foster the emergence of artworks not limited to experts. Hence, in this paper we introduce the concept of meta-interactivity for compositional interfaces, which extends an individual's capabilities by the translation of an effort into a proficiency. We present how this approach can be effective through a novel system that enables non-experts to compose coherent musical pieces through the use of imagetic elements in a virtual environment. We conduct experiments with a population of musical experts and non-experts, showing that non-experts were able to learn and create high-quality musical productions through our interactive approach.
AB - The concept of gamified interactive models and its novel extensions, such as playification, has been widely approached in order to engage users in many fields. In fields such as HCI and AI, however, these approaches were not yet employed for supporting users to create different forms of artworks, like a musical corpus. While allowing novel forms of interactivity with partially-autonomous systems, these techniques could also foster the emergence of artworks not limited to experts. Hence, in this paper we introduce the concept of meta-interactivity for compositional interfaces, which extends an individual's capabilities by the translation of an effort into a proficiency. We present how this approach can be effective through a novel system that enables non-experts to compose coherent musical pieces through the use of imagetic elements in a virtual environment. We conduct experiments with a population of musical experts and non-experts, showing that non-experts were able to learn and create high-quality musical productions through our interactive approach.
KW - interactive musical systems
KW - virtual reality musical instruments
KW - emergent art
KW - procedural content generation
KW - meta-interactivity
KW - games
KW - experimental games
KW - art games
KW - game design
KW - music
KW - music analysis
KW - music videogames
KW - videogames
KW - digital art
U2 - 10.1145/3474689
DO - 10.1145/3474689
M3 - Journal article
VL - 5
SP - 1
EP - 32
JO - ACM - PACMHCI CHI PLAY
JF - ACM - PACMHCI CHI PLAY
IS - CHI PLAY
M1 - 262
T2 - CHI PLAY part of the ACM annual conference on Human Factors in Computing Systems (CHI)
Y2 - 18 October 2021 through 21 October 2021
ER -