Home > Research > Publications & Outputs > Affective Videogames and Modes of Affective Gam...
View graph of relations

Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me

Research output: Contribution to conference - Without ISBN/ISSN Conference paper

Published
Close
Publication date06/2005
<mark>Original language</mark>English
EventDiGRA 2005: Changing Views – Worlds in Play. -
Duration: 1/01/1900 → …

Conference

ConferenceDiGRA 2005: Changing Views – Worlds in Play.
Period1/01/00 → …

Abstract

In this paper we describe the fundamentals of affective gaming from a physiological point of view, covering some of the origins of the genre, how affective videogames operate and current conceptual and technological capabilities. We ground this overview of the ongoing research by taking an in-depth look at one of our own early biofeedback-based affective games. Based on our analysis of existing videogames and our own experience with affective videogames, we propose a new approach to game design based on several high-level design heuristics: assist me, challenge me and emote me (ACE), a series of gameplay "tweaks" made possible through affective videogames.