Research output: Contribution to conference - Without ISBN/ISSN › Conference paper
Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me. / Gilleade, Kiel; Dix, Alan; Allanson, Jen.
2005. Paper presented at DiGRA 2005: Changing Views – Worlds in Play..Research output: Contribution to conference - Without ISBN/ISSN › Conference paper
}
TY - CONF
T1 - Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me
AU - Gilleade, Kiel
AU - Dix, Alan
AU - Allanson, Jen
PY - 2005/6
Y1 - 2005/6
N2 - In this paper we describe the fundamentals of affective gaming from a physiological point of view, covering some of the origins of the genre, how affective videogames operate and current conceptual and technological capabilities. We ground this overview of the ongoing research by taking an in-depth look at one of our own early biofeedback-based affective games. Based on our analysis of existing videogames and our own experience with affective videogames, we propose a new approach to game design based on several high-level design heuristics: assist me, challenge me and emote me (ACE), a series of gameplay "tweaks" made possible through affective videogames.
AB - In this paper we describe the fundamentals of affective gaming from a physiological point of view, covering some of the origins of the genre, how affective videogames operate and current conceptual and technological capabilities. We ground this overview of the ongoing research by taking an in-depth look at one of our own early biofeedback-based affective games. Based on our analysis of existing videogames and our own experience with affective videogames, we propose a new approach to game design based on several high-level design heuristics: assist me, challenge me and emote me (ACE), a series of gameplay "tweaks" made possible through affective videogames.
KW - cs_eprint_id
KW - 1057 cs_uid
KW - 1
M3 - Conference paper
T2 - DiGRA 2005: Changing Views – Worlds in Play.
Y2 - 1 January 1900
ER -