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Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me

Research output: Contribution to conference - Without ISBN/ISSN Conference paper

Published

Standard

Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me. / Gilleade, Kiel; Dix, Alan; Allanson, Jen.
2005. Paper presented at DiGRA 2005: Changing Views – Worlds in Play..

Research output: Contribution to conference - Without ISBN/ISSN Conference paper

Harvard

Gilleade, K, Dix, A & Allanson, J 2005, 'Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me', Paper presented at DiGRA 2005: Changing Views – Worlds in Play., 1/01/00. <http://www.gamesconference.org/digra2005/viewabstract.php?id=256>

APA

Gilleade, K., Dix, A., & Allanson, J. (2005). Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me. Paper presented at DiGRA 2005: Changing Views – Worlds in Play.. http://www.gamesconference.org/digra2005/viewabstract.php?id=256

Vancouver

Gilleade K, Dix A, Allanson J. Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me. 2005. Paper presented at DiGRA 2005: Changing Views – Worlds in Play..

Author

Gilleade, Kiel ; Dix, Alan ; Allanson, Jen. / Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me. Paper presented at DiGRA 2005: Changing Views – Worlds in Play..

Bibtex

@conference{a7ba54550fb842f08ae672df5d67e353,
title = "Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me",
abstract = "In this paper we describe the fundamentals of affective gaming from a physiological point of view, covering some of the origins of the genre, how affective videogames operate and current conceptual and technological capabilities. We ground this overview of the ongoing research by taking an in-depth look at one of our own early biofeedback-based affective games. Based on our analysis of existing videogames and our own experience with affective videogames, we propose a new approach to game design based on several high-level design heuristics: assist me, challenge me and emote me (ACE), a series of gameplay {"}tweaks{"} made possible through affective videogames.",
keywords = "cs_eprint_id, 1057 cs_uid, 1",
author = "Kiel Gilleade and Alan Dix and Jen Allanson",
year = "2005",
month = jun,
language = "English",
note = "DiGRA 2005: Changing Views – Worlds in Play. ; Conference date: 01-01-1900",

}

RIS

TY - CONF

T1 - Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me

AU - Gilleade, Kiel

AU - Dix, Alan

AU - Allanson, Jen

PY - 2005/6

Y1 - 2005/6

N2 - In this paper we describe the fundamentals of affective gaming from a physiological point of view, covering some of the origins of the genre, how affective videogames operate and current conceptual and technological capabilities. We ground this overview of the ongoing research by taking an in-depth look at one of our own early biofeedback-based affective games. Based on our analysis of existing videogames and our own experience with affective videogames, we propose a new approach to game design based on several high-level design heuristics: assist me, challenge me and emote me (ACE), a series of gameplay "tweaks" made possible through affective videogames.

AB - In this paper we describe the fundamentals of affective gaming from a physiological point of view, covering some of the origins of the genre, how affective videogames operate and current conceptual and technological capabilities. We ground this overview of the ongoing research by taking an in-depth look at one of our own early biofeedback-based affective games. Based on our analysis of existing videogames and our own experience with affective videogames, we propose a new approach to game design based on several high-level design heuristics: assist me, challenge me and emote me (ACE), a series of gameplay "tweaks" made possible through affective videogames.

KW - cs_eprint_id

KW - 1057 cs_uid

KW - 1

M3 - Conference paper

T2 - DiGRA 2005: Changing Views – Worlds in Play.

Y2 - 1 January 1900

ER -