Home > Research > Publications & Outputs > AmbiDots

Links

Text available via DOI:

View graph of relations

AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction. / Thompson, Edward; Potts, Dominic; Hardy, John et al.
Proceedings of the 33rd Australian Computer-Human Interaction Conference, OzCHI 2021. ed. / George Buchanan; Hilary Davis; Abdullah Al Mahmud; Zhanna Sarsenbayeva; Alessandro Soro; Diego Munoz; Leigh Ellen Potter; Jennyfer Lawrence Taylor; Jess Tsimeris. New York: ACM, 2021. p. 99-110 (33rd Australian Conference on Human-Computer Interaction).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Thompson, E, Potts, D, Hardy, J, Porter, B & Houben, S 2021, AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction. in G Buchanan, H Davis, A Al Mahmud, Z Sarsenbayeva, A Soro, D Munoz, LE Potter, JL Taylor & J Tsimeris (eds), Proceedings of the 33rd Australian Computer-Human Interaction Conference, OzCHI 2021. 33rd Australian Conference on Human-Computer Interaction, ACM, New York, pp. 99-110. https://doi.org/10.1145/3520495.3520504

APA

Thompson, E., Potts, D., Hardy, J., Porter, B., & Houben, S. (2021). AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction. In G. Buchanan, H. Davis, A. Al Mahmud, Z. Sarsenbayeva, A. Soro, D. Munoz, L. E. Potter, J. L. Taylor, & J. Tsimeris (Eds.), Proceedings of the 33rd Australian Computer-Human Interaction Conference, OzCHI 2021 (pp. 99-110). (33rd Australian Conference on Human-Computer Interaction). ACM. https://doi.org/10.1145/3520495.3520504

Vancouver

Thompson E, Potts D, Hardy J, Porter B, Houben S. AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction. In Buchanan G, Davis H, Al Mahmud A, Sarsenbayeva Z, Soro A, Munoz D, Potter LE, Taylor JL, Tsimeris J, editors, Proceedings of the 33rd Australian Computer-Human Interaction Conference, OzCHI 2021. New York: ACM. 2021. p. 99-110. (33rd Australian Conference on Human-Computer Interaction). doi: 10.1145/3520495.3520504

Author

Thompson, Edward ; Potts, Dominic ; Hardy, John et al. / AmbiDots : An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction. Proceedings of the 33rd Australian Computer-Human Interaction Conference, OzCHI 2021. editor / George Buchanan ; Hilary Davis ; Abdullah Al Mahmud ; Zhanna Sarsenbayeva ; Alessandro Soro ; Diego Munoz ; Leigh Ellen Potter ; Jennyfer Lawrence Taylor ; Jess Tsimeris. New York : ACM, 2021. pp. 99-110 (33rd Australian Conference on Human-Computer Interaction).

Bibtex

@inproceedings{3329b6c50a314e15aa3931524141883d,
title = "AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction",
abstract = "Ambient systems leverage mediums such as colour, shape, form, and motion to convey meaningful representations of information in the periphery of the user. This allows users to attend to several streams of information outside of their central attention without invoking additional cognitive load. While previous work explored how this paradigm might enable the user to take on a greater load of practical information, comparatively little work explored the potential this holds to mediate casual social interactions. In this paper, we examine how playful and abstract ambient interfaces leverage ambiguity and curiosity to create unobtrusive peripheral interactions that mediate and facilitate social interactions. We discuss the design and implementation of AmbiDots, an ambiguity-centric ambient system that uses subtle, coloured dots to support peripheral playful interactions in social settings like cafes, restaurants or bars. Our study demonstrates how this system enables various forms of social appropriation without disrupting social interaction.",
author = "Edward Thompson and Dominic Potts and John Hardy and Barry Porter and Steven Houben",
year = "2021",
month = nov,
day = "30",
doi = "10.1145/3520495.3520504",
language = "English",
series = "33rd Australian Conference on Human-Computer Interaction",
publisher = "ACM",
pages = "99--110",
editor = "George Buchanan and Hilary Davis and {Al Mahmud}, Abdullah and Zhanna Sarsenbayeva and Alessandro Soro and Diego Munoz and Potter, {Leigh Ellen} and Taylor, {Jennyfer Lawrence} and Jess Tsimeris",
booktitle = "Proceedings of the 33rd Australian Computer-Human Interaction Conference, OzCHI 2021",

}

RIS

TY - GEN

T1 - AmbiDots

T2 - An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction

AU - Thompson, Edward

AU - Potts, Dominic

AU - Hardy, John

AU - Porter, Barry

AU - Houben, Steven

PY - 2021/11/30

Y1 - 2021/11/30

N2 - Ambient systems leverage mediums such as colour, shape, form, and motion to convey meaningful representations of information in the periphery of the user. This allows users to attend to several streams of information outside of their central attention without invoking additional cognitive load. While previous work explored how this paradigm might enable the user to take on a greater load of practical information, comparatively little work explored the potential this holds to mediate casual social interactions. In this paper, we examine how playful and abstract ambient interfaces leverage ambiguity and curiosity to create unobtrusive peripheral interactions that mediate and facilitate social interactions. We discuss the design and implementation of AmbiDots, an ambiguity-centric ambient system that uses subtle, coloured dots to support peripheral playful interactions in social settings like cafes, restaurants or bars. Our study demonstrates how this system enables various forms of social appropriation without disrupting social interaction.

AB - Ambient systems leverage mediums such as colour, shape, form, and motion to convey meaningful representations of information in the periphery of the user. This allows users to attend to several streams of information outside of their central attention without invoking additional cognitive load. While previous work explored how this paradigm might enable the user to take on a greater load of practical information, comparatively little work explored the potential this holds to mediate casual social interactions. In this paper, we examine how playful and abstract ambient interfaces leverage ambiguity and curiosity to create unobtrusive peripheral interactions that mediate and facilitate social interactions. We discuss the design and implementation of AmbiDots, an ambiguity-centric ambient system that uses subtle, coloured dots to support peripheral playful interactions in social settings like cafes, restaurants or bars. Our study demonstrates how this system enables various forms of social appropriation without disrupting social interaction.

U2 - 10.1145/3520495.3520504

DO - 10.1145/3520495.3520504

M3 - Conference contribution/Paper

T3 - 33rd Australian Conference on Human-Computer Interaction

SP - 99

EP - 110

BT - Proceedings of the 33rd Australian Computer-Human Interaction Conference, OzCHI 2021

A2 - Buchanan, George

A2 - Davis, Hilary

A2 - Al Mahmud, Abdullah

A2 - Sarsenbayeva, Zhanna

A2 - Soro, Alessandro

A2 - Munoz, Diego

A2 - Potter, Leigh Ellen

A2 - Taylor, Jennyfer Lawrence

A2 - Tsimeris, Jess

PB - ACM

CY - New York

ER -