Standard
AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction. / Thompson, Edward
; Potts, Dominic; Hardy, John et al.
Proceedings of the 33rd Australian Computer-Human Interaction Conference, OzCHI 2021. ed. / George Buchanan; Hilary Davis; Abdullah Al Mahmud; Zhanna Sarsenbayeva; Alessandro Soro; Diego Munoz; Leigh Ellen Potter; Jennyfer Lawrence Taylor; Jess Tsimeris. New York: ACM, 2021. p. 99-110 (33rd Australian Conference on Human-Computer Interaction).
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Harvard
Thompson, E
, Potts, D, Hardy, J
, Porter, B & Houben, S 2021,
AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction. in G Buchanan, H Davis, A Al Mahmud, Z Sarsenbayeva, A Soro, D Munoz, LE Potter, JL Taylor & J Tsimeris (eds),
Proceedings of the 33rd Australian Computer-Human Interaction Conference, OzCHI 2021. 33rd Australian Conference on Human-Computer Interaction, ACM, New York, pp. 99-110.
https://doi.org/10.1145/3520495.3520504
APA
Thompson, E.
, Potts, D., Hardy, J.
, Porter, B., & Houben, S. (2021).
AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction. In G. Buchanan, H. Davis, A. Al Mahmud, Z. Sarsenbayeva, A. Soro, D. Munoz, L. E. Potter, J. L. Taylor, & J. Tsimeris (Eds.),
Proceedings of the 33rd Australian Computer-Human Interaction Conference, OzCHI 2021 (pp. 99-110). (33rd Australian Conference on Human-Computer Interaction). ACM.
https://doi.org/10.1145/3520495.3520504
Vancouver
Thompson E
, Potts D, Hardy J
, Porter B, Houben S.
AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction. In Buchanan G, Davis H, Al Mahmud A, Sarsenbayeva Z, Soro A, Munoz D, Potter LE, Taylor JL, Tsimeris J, editors, Proceedings of the 33rd Australian Computer-Human Interaction Conference, OzCHI 2021. New York: ACM. 2021. p. 99-110. (33rd Australian Conference on Human-Computer Interaction). doi: 10.1145/3520495.3520504
Author
Bibtex
@inproceedings{3329b6c50a314e15aa3931524141883d,
title = "AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction",
abstract = "Ambient systems leverage mediums such as colour, shape, form, and motion to convey meaningful representations of information in the periphery of the user. This allows users to attend to several streams of information outside of their central attention without invoking additional cognitive load. While previous work explored how this paradigm might enable the user to take on a greater load of practical information, comparatively little work explored the potential this holds to mediate casual social interactions. In this paper, we examine how playful and abstract ambient interfaces leverage ambiguity and curiosity to create unobtrusive peripheral interactions that mediate and facilitate social interactions. We discuss the design and implementation of AmbiDots, an ambiguity-centric ambient system that uses subtle, coloured dots to support peripheral playful interactions in social settings like cafes, restaurants or bars. Our study demonstrates how this system enables various forms of social appropriation without disrupting social interaction.",
author = "Edward Thompson and Dominic Potts and John Hardy and Barry Porter and Steven Houben",
year = "2021",
month = nov,
day = "30",
doi = "10.1145/3520495.3520504",
language = "English",
series = "33rd Australian Conference on Human-Computer Interaction",
publisher = "ACM",
pages = "99--110",
editor = "George Buchanan and Hilary Davis and {Al Mahmud}, Abdullah and Zhanna Sarsenbayeva and Alessandro Soro and Diego Munoz and Potter, {Leigh Ellen} and Taylor, {Jennyfer Lawrence} and Jess Tsimeris",
booktitle = "Proceedings of the 33rd Australian Computer-Human Interaction Conference, OzCHI 2021",
}
RIS
TY - GEN
T1 - AmbiDots
T2 - An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction
AU - Thompson, Edward
AU - Potts, Dominic
AU - Hardy, John
AU - Porter, Barry
AU - Houben, Steven
PY - 2021/11/30
Y1 - 2021/11/30
N2 - Ambient systems leverage mediums such as colour, shape, form, and motion to convey meaningful representations of information in the periphery of the user. This allows users to attend to several streams of information outside of their central attention without invoking additional cognitive load. While previous work explored how this paradigm might enable the user to take on a greater load of practical information, comparatively little work explored the potential this holds to mediate casual social interactions. In this paper, we examine how playful and abstract ambient interfaces leverage ambiguity and curiosity to create unobtrusive peripheral interactions that mediate and facilitate social interactions. We discuss the design and implementation of AmbiDots, an ambiguity-centric ambient system that uses subtle, coloured dots to support peripheral playful interactions in social settings like cafes, restaurants or bars. Our study demonstrates how this system enables various forms of social appropriation without disrupting social interaction.
AB - Ambient systems leverage mediums such as colour, shape, form, and motion to convey meaningful representations of information in the periphery of the user. This allows users to attend to several streams of information outside of their central attention without invoking additional cognitive load. While previous work explored how this paradigm might enable the user to take on a greater load of practical information, comparatively little work explored the potential this holds to mediate casual social interactions. In this paper, we examine how playful and abstract ambient interfaces leverage ambiguity and curiosity to create unobtrusive peripheral interactions that mediate and facilitate social interactions. We discuss the design and implementation of AmbiDots, an ambiguity-centric ambient system that uses subtle, coloured dots to support peripheral playful interactions in social settings like cafes, restaurants or bars. Our study demonstrates how this system enables various forms of social appropriation without disrupting social interaction.
U2 - 10.1145/3520495.3520504
DO - 10.1145/3520495.3520504
M3 - Conference contribution/Paper
T3 - 33rd Australian Conference on Human-Computer Interaction
SP - 99
EP - 110
BT - Proceedings of the 33rd Australian Computer-Human Interaction Conference, OzCHI 2021
A2 - Buchanan, George
A2 - Davis, Hilary
A2 - Al Mahmud, Abdullah
A2 - Sarsenbayeva, Zhanna
A2 - Soro, Alessandro
A2 - Munoz, Diego
A2 - Potter, Leigh Ellen
A2 - Taylor, Jennyfer Lawrence
A2 - Tsimeris, Jess
PB - ACM
CY - New York
ER -