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Ambient Conversations using a Physical Avatar

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Ambient Conversations using a Physical Avatar. / Lund, Kate Joanne; Coulton, Paul; Edwards, Reuben.
MindTrek '09 Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era. New York: ACM, 2009. p. 11-14.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Lund, KJ, Coulton, P & Edwards, R 2009, Ambient Conversations using a Physical Avatar. in MindTrek '09 Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era. ACM, New York, pp. 11-14, 13th MindTrek Conference: Everyday Life in the Ubiqutious Era, Tampere, Finland, 30/09/09. https://doi.org/10.1145/1621841.1621845

APA

Lund, K. J., Coulton, P., & Edwards, R. (2009). Ambient Conversations using a Physical Avatar. In MindTrek '09 Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era (pp. 11-14). ACM. https://doi.org/10.1145/1621841.1621845

Vancouver

Lund KJ, Coulton P, Edwards R. Ambient Conversations using a Physical Avatar. In MindTrek '09 Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era. New York: ACM. 2009. p. 11-14 doi: 10.1145/1621841.1621845

Author

Lund, Kate Joanne ; Coulton, Paul ; Edwards, Reuben. / Ambient Conversations using a Physical Avatar. MindTrek '09 Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era. New York : ACM, 2009. pp. 11-14

Bibtex

@inproceedings{43a3bb60e80f4b54b21533472f1b3b74,
title = "Ambient Conversations using a Physical Avatar",
abstract = "The Nabaztag is an ambient, internet-enabled device which is designed to introduce a young audience to web-based social interactions. It connects wirelessly to the internet, allowing users to access a variety of services, ranging from the audio relay of RSS feeds and text based messages, to visual displays of light sequences and ear rotations. Interaction with the Nabaztag relies upon the manufacturer's website and independently created desktop widgets. In this paper we present the design and analysis of a novel mobile phone widget, which provides a mobile interface to the Nabaztag. The widget provides a mobile solution allowing users to communicate more freely with the target device and ultimately extending user interaction. The results from a preliminary trial with young children using the widget and rabbits to interact with a parent in their workplace highlights the potential benefits of the use of a physical avatar for developing early social-technical experiences.",
author = "Lund, {Kate Joanne} and Paul Coulton and Reuben Edwards",
year = "2009",
month = oct,
doi = "10.1145/1621841.1621845",
language = "English",
isbn = "978-1-60558-633-5",
pages = "11--14",
booktitle = "MindTrek '09 Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era",
publisher = "ACM",
note = "13th MindTrek Conference: Everyday Life in the Ubiqutious Era ; Conference date: 30-09-2009 Through 02-10-2009",

}

RIS

TY - GEN

T1 - Ambient Conversations using a Physical Avatar

AU - Lund, Kate Joanne

AU - Coulton, Paul

AU - Edwards, Reuben

PY - 2009/10

Y1 - 2009/10

N2 - The Nabaztag is an ambient, internet-enabled device which is designed to introduce a young audience to web-based social interactions. It connects wirelessly to the internet, allowing users to access a variety of services, ranging from the audio relay of RSS feeds and text based messages, to visual displays of light sequences and ear rotations. Interaction with the Nabaztag relies upon the manufacturer's website and independently created desktop widgets. In this paper we present the design and analysis of a novel mobile phone widget, which provides a mobile interface to the Nabaztag. The widget provides a mobile solution allowing users to communicate more freely with the target device and ultimately extending user interaction. The results from a preliminary trial with young children using the widget and rabbits to interact with a parent in their workplace highlights the potential benefits of the use of a physical avatar for developing early social-technical experiences.

AB - The Nabaztag is an ambient, internet-enabled device which is designed to introduce a young audience to web-based social interactions. It connects wirelessly to the internet, allowing users to access a variety of services, ranging from the audio relay of RSS feeds and text based messages, to visual displays of light sequences and ear rotations. Interaction with the Nabaztag relies upon the manufacturer's website and independently created desktop widgets. In this paper we present the design and analysis of a novel mobile phone widget, which provides a mobile interface to the Nabaztag. The widget provides a mobile solution allowing users to communicate more freely with the target device and ultimately extending user interaction. The results from a preliminary trial with young children using the widget and rabbits to interact with a parent in their workplace highlights the potential benefits of the use of a physical avatar for developing early social-technical experiences.

U2 - 10.1145/1621841.1621845

DO - 10.1145/1621841.1621845

M3 - Conference contribution/Paper

SN - 978-1-60558-633-5

SP - 11

EP - 14

BT - MindTrek '09 Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era

PB - ACM

CY - New York

T2 - 13th MindTrek Conference: Everyday Life in the Ubiqutious Era

Y2 - 30 September 2009 through 2 October 2009

ER -