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Archiving the ephemeral in digital public space: using speculative design to consider collaborative fan play in the metaverse

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Archiving the ephemeral in digital public space: using speculative design to consider collaborative fan play in the metaverse. / Jacobs, Naomi.
Proceedings from the Document Academy. University of Akron, 2024.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Jacobs N. Archiving the ephemeral in digital public space: using speculative design to consider collaborative fan play in the metaverse. In Proceedings from the Document Academy. University of Akron. 2024 doi: 10.35492/docam/11/1/3

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Bibtex

@inproceedings{61a764ca49ea48ab90bc3ece18e828c1,
title = "Archiving the ephemeral in digital public space: using speculative design to consider collaborative fan play in the metaverse",
abstract = "Looking at fan activity through the lens of play, this paper considers the archiving opportunities and challenges posed by new technology for playful ephemeral fan co-creation in multiplatform digital contexts. These include technical concerns such as platform fragility and how to capture inherent liveness and temporality, but also ethical concerns such as sustainability, consent and content moderation. To examine this, the paper takes fan-created alternate reality games (ARGs) as a particular example of such archiving challenges. It first describes a real example of such a game, {\textquoteleft}Blow the Man Down{\textquoteright} before introducing speculative design as a method to consider a potential future where emerging technologies such as the metaverse and artificial intelligence form part of online collaborative play and how it is archived. A speculative design scenario is presented where players can choose to recreate the experience of initial interactive play either as a dream-like replaying of the original player choices, or as a branching experience where a new story and experience is created each time; an ever evolving and updating archontic text. In such a context we can then consider, is archiving possible, or even desirable?",
author = "Naomi Jacobs",
year = "2024",
month = aug,
day = "20",
doi = "10.35492/docam/11/1/3",
language = "English",
booktitle = "Proceedings from the Document Academy",
publisher = "University of Akron",
address = "United States",
note = "FanLIS 2024 : Building Bridges II ; Conference date: 23-05-2024 Through 23-05-2024",
url = "https://blogs.city.ac.uk/fanlis/fanlis-2024/",

}

RIS

TY - GEN

T1 - Archiving the ephemeral in digital public space

T2 - FanLIS 2024

AU - Jacobs, Naomi

PY - 2024/8/20

Y1 - 2024/8/20

N2 - Looking at fan activity through the lens of play, this paper considers the archiving opportunities and challenges posed by new technology for playful ephemeral fan co-creation in multiplatform digital contexts. These include technical concerns such as platform fragility and how to capture inherent liveness and temporality, but also ethical concerns such as sustainability, consent and content moderation. To examine this, the paper takes fan-created alternate reality games (ARGs) as a particular example of such archiving challenges. It first describes a real example of such a game, ‘Blow the Man Down’ before introducing speculative design as a method to consider a potential future where emerging technologies such as the metaverse and artificial intelligence form part of online collaborative play and how it is archived. A speculative design scenario is presented where players can choose to recreate the experience of initial interactive play either as a dream-like replaying of the original player choices, or as a branching experience where a new story and experience is created each time; an ever evolving and updating archontic text. In such a context we can then consider, is archiving possible, or even desirable?

AB - Looking at fan activity through the lens of play, this paper considers the archiving opportunities and challenges posed by new technology for playful ephemeral fan co-creation in multiplatform digital contexts. These include technical concerns such as platform fragility and how to capture inherent liveness and temporality, but also ethical concerns such as sustainability, consent and content moderation. To examine this, the paper takes fan-created alternate reality games (ARGs) as a particular example of such archiving challenges. It first describes a real example of such a game, ‘Blow the Man Down’ before introducing speculative design as a method to consider a potential future where emerging technologies such as the metaverse and artificial intelligence form part of online collaborative play and how it is archived. A speculative design scenario is presented where players can choose to recreate the experience of initial interactive play either as a dream-like replaying of the original player choices, or as a branching experience where a new story and experience is created each time; an ever evolving and updating archontic text. In such a context we can then consider, is archiving possible, or even desirable?

U2 - 10.35492/docam/11/1/3

DO - 10.35492/docam/11/1/3

M3 - Conference contribution/Paper

BT - Proceedings from the Document Academy

PB - University of Akron

Y2 - 23 May 2024 through 23 May 2024

ER -