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  • CHI19_AugmentationNotDuplication

    Rights statement: © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems http://doi.acm.org/10.1145/3290605.3300333

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Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books. / Kljun, Matjaz; Čopič Pucihar, Klen; Alexander, Jason Mark et al.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, 2019. 103 (Conference on Human Factors in Computing Systems - Proceedings).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Kljun, M, Čopič Pucihar, K, Alexander, JM, Weerasinghe, M, Campos, C, Ducasse, J, Kopačin, B, Grubert, J, Coulton, P & Čelar, M 2019, Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books. in Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems., 103, Conference on Human Factors in Computing Systems - Proceedings, ACM. https://doi.org/10.1145/3290605.3300333

APA

Kljun, M., Čopič Pucihar, K., Alexander, J. M., Weerasinghe, M., Campos, C., Ducasse, J., Kopačin, B., Grubert, J., Coulton, P., & Čelar, M. (2019). Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems Article 103 (Conference on Human Factors in Computing Systems - Proceedings). ACM. https://doi.org/10.1145/3290605.3300333

Vancouver

Kljun M, Čopič Pucihar K, Alexander JM, Weerasinghe M, Campos C, Ducasse J et al. Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM. 2019. 103. (Conference on Human Factors in Computing Systems - Proceedings). doi: 10.1145/3290605.3300333

Author

Kljun, Matjaz ; Čopič Pucihar, Klen ; Alexander, Jason Mark et al. / Augmentation not Duplication : Considerations for the Design of Digitally-Augmented Comic Books. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, 2019. (Conference on Human Factors in Computing Systems - Proceedings).

Bibtex

@inproceedings{1390f3b16d01430a906bcb86006d4dba,
title = "Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books",
abstract = "Digital-augmentation of print-media can provide contextually relevant audio, visual, or haptic content to supplement the static text and images. The design of such augmentation—its medium, quantity, frequency, content, and access technique—can have a significant impact on the reading experience. In the worst case, such as where children are learning to read, the print medium can become a proxy for accessing digital content only, and the textual content is avoided. In this work, we examine how augmented content can change the reader{\textquoteright}s behaviour with a comic book. We first report on the usage of a commercially available augmented comic for children, providing evidence that a third of all readers converted to simply viewing the digital media when printed content is duplicated. Second, we explore the design space for digital content augmentation in print media. Third, we report a user study with 136 children that examined the impact of both content length and presentation in a digitally-augmented comic book. From this, we report a series of design guidelines to assist designers and editors in the development of digitally-augmented print media.",
keywords = "Augmented reality, Comic books, Digital augmentation",
author = "Matjaz Kljun and {{\v C}opi{\v c} Pucihar}, Klen and Alexander, {Jason Mark} and Maheshya Weerasinghe and Cuauhtli Campos and Julie Ducasse and Barbara Kopa{\v c}in and Jens Grubert and Paul Coulton and Miha {\v C}elar",
note = "{\textcopyright} ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems http://doi.acm.org/10.1145/3290605.3300333",
year = "2019",
month = may,
day = "4",
doi = "10.1145/3290605.3300333",
language = "English",
isbn = "9781450359702 ",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "ACM",
booktitle = "Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems",

}

RIS

TY - GEN

T1 - Augmentation not Duplication

T2 - Considerations for the Design of Digitally-Augmented Comic Books

AU - Kljun, Matjaz

AU - Čopič Pucihar, Klen

AU - Alexander, Jason Mark

AU - Weerasinghe, Maheshya

AU - Campos, Cuauhtli

AU - Ducasse, Julie

AU - Kopačin, Barbara

AU - Grubert, Jens

AU - Coulton, Paul

AU - Čelar, Miha

N1 - © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems http://doi.acm.org/10.1145/3290605.3300333

PY - 2019/5/4

Y1 - 2019/5/4

N2 - Digital-augmentation of print-media can provide contextually relevant audio, visual, or haptic content to supplement the static text and images. The design of such augmentation—its medium, quantity, frequency, content, and access technique—can have a significant impact on the reading experience. In the worst case, such as where children are learning to read, the print medium can become a proxy for accessing digital content only, and the textual content is avoided. In this work, we examine how augmented content can change the reader’s behaviour with a comic book. We first report on the usage of a commercially available augmented comic for children, providing evidence that a third of all readers converted to simply viewing the digital media when printed content is duplicated. Second, we explore the design space for digital content augmentation in print media. Third, we report a user study with 136 children that examined the impact of both content length and presentation in a digitally-augmented comic book. From this, we report a series of design guidelines to assist designers and editors in the development of digitally-augmented print media.

AB - Digital-augmentation of print-media can provide contextually relevant audio, visual, or haptic content to supplement the static text and images. The design of such augmentation—its medium, quantity, frequency, content, and access technique—can have a significant impact on the reading experience. In the worst case, such as where children are learning to read, the print medium can become a proxy for accessing digital content only, and the textual content is avoided. In this work, we examine how augmented content can change the reader’s behaviour with a comic book. We first report on the usage of a commercially available augmented comic for children, providing evidence that a third of all readers converted to simply viewing the digital media when printed content is duplicated. Second, we explore the design space for digital content augmentation in print media. Third, we report a user study with 136 children that examined the impact of both content length and presentation in a digitally-augmented comic book. From this, we report a series of design guidelines to assist designers and editors in the development of digitally-augmented print media.

KW - Augmented reality

KW - Comic books

KW - Digital augmentation

U2 - 10.1145/3290605.3300333

DO - 10.1145/3290605.3300333

M3 - Conference contribution/Paper

SN - 9781450359702

T3 - Conference on Human Factors in Computing Systems - Proceedings

BT - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems

PB - ACM

ER -