Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - CATS
T2 - Using scenario dramatization to rapidly design public displays for stimulating community interaction
AU - Rubegni, E.
AU - Memarovic, N.
AU - Langheinrich, M.
PY - 2011
Y1 - 2011
N2 - The falling cost of display technology has led to a proliferation of large public displays. However, to move beyond simple advertising kiosks and use public displays as a community tool typically requires a lengthy ethnographic approach. In this paper we describe CATS, a rapid UI design methodology that we developed and used to create a public display system for stimulating community interaction during a large university alumni event. The CATS methodology relies on the co-evolutionary process between (C)oncept design, (A)ctivity design, and (T)echnology design through (S)cenario dramatization. Each of the three design strands occurs simultaneously and is connected through a central scenario dramatization process, in which study participants selectively enact various aspects of the interaction in order to verify and explore different design issues. In this article, we briefly describe the CATS methodology and report on our use experiences. © 2011 ACM.
AB - The falling cost of display technology has led to a proliferation of large public displays. However, to move beyond simple advertising kiosks and use public displays as a community tool typically requires a lengthy ethnographic approach. In this paper we describe CATS, a rapid UI design methodology that we developed and used to create a public display system for stimulating community interaction during a large university alumni event. The CATS methodology relies on the co-evolutionary process between (C)oncept design, (A)ctivity design, and (T)echnology design through (S)cenario dramatization. Each of the three design strands occurs simultaneously and is connected through a central scenario dramatization process, in which study participants selectively enact various aspects of the interaction in order to verify and explore different design issues. In this article, we briefly describe the CATS methodology and report on our use experiences. © 2011 ACM.
KW - design methodology
KW - human-computer interaction
KW - interaction design
KW - public display design
KW - Co-evolutionary
KW - Design issues
KW - Design Methodology
KW - Display technologies
KW - Ethnographic approaches
KW - Human-computer
KW - Interaction design
KW - Public display
KW - UI designs
KW - Display devices
KW - Knowledge management
KW - Design
U2 - 10.1145/2038476.2038529
DO - 10.1145/2038476.2038529
M3 - Conference contribution/Paper
SN - 9781450309363
SP - 263
EP - 266
BT - SIGDOC '11Proceedings of the 29th ACM international conference on Design of communication
PB - ACM
ER -