Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Publication date | 21/06/2016 |
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Host publication | Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Pages | 660-665 |
Number of pages | 6 |
ISBN (electronic) | 9781450343138 |
<mark>Original language</mark> | English |
Event | 15th International Conference on Interaction Design and Children, IDC 2016 - Manchester, United Kingdom Duration: 21/06/2016 → 24/06/2016 |
Conference | 15th International Conference on Interaction Design and Children, IDC 2016 |
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Country/Territory | United Kingdom |
City | Manchester |
Period | 21/06/16 → 24/06/16 |
Conference | 15th International Conference on Interaction Design and Children, IDC 2016 |
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Country/Territory | United Kingdom |
City | Manchester |
Period | 21/06/16 → 24/06/16 |
'Children should learn to code', is a simple message that in recent years, has dominated the scene around the development of the computing and technology curriculum. A range of government, public, and privately funded initiatives have highlighted the value of introducing children to coding and computer science. Its role is the broader agenda of encouraging better engagement with Science, Technology, Engineering, Arts and Mathematics (STEAM). As a result of this increased focus, a number of products blending hardware, software, creative thinking and play have emerged onto the market. This paper introduces a codesign process of transforming a playful learning technology product, 'littleBits', into an online digital onboarding experience, to assist creative minds in understanding the technology.