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Co-designing a physical to digital experience for an onboarding and blended learning platform

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Published
  • Mark Lochrie
  • Andy Dickinson
  • Glenn Matthys
  • Onno Baudouin
  • Adrian Gradinar
  • Paul Egglestone
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Publication date21/06/2016
Host publicationProceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages660-665
Number of pages6
ISBN (electronic)9781450343138
<mark>Original language</mark>English
Event15th International Conference on Interaction Design and Children, IDC 2016 - Manchester, United Kingdom
Duration: 21/06/201624/06/2016

Conference

Conference15th International Conference on Interaction Design and Children, IDC 2016
Country/TerritoryUnited Kingdom
CityManchester
Period21/06/1624/06/16

Conference

Conference15th International Conference on Interaction Design and Children, IDC 2016
Country/TerritoryUnited Kingdom
CityManchester
Period21/06/1624/06/16

Abstract

'Children should learn to code', is a simple message that in recent years, has dominated the scene around the development of the computing and technology curriculum. A range of government, public, and privately funded initiatives have highlighted the value of introducing children to coding and computer science. Its role is the broader agenda of encouraging better engagement with Science, Technology, Engineering, Arts and Mathematics (STEAM). As a result of this increased focus, a number of products blending hardware, software, creative thinking and play have emerged onto the market. This paper introduces a codesign process of transforming a playful learning technology product, 'littleBits', into an online digital onboarding experience, to assist creative minds in understanding the technology.

Bibliographic note

Copyright: Copyright 2017 Elsevier B.V., All rights reserved.