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Co-designing a physical to digital experience for an onboarding and blended learning platform

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Co-designing a physical to digital experience for an onboarding and blended learning platform. / Lochrie, Mark; Dickinson, Andy; Matthys, Glenn et al.
Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children. New York: Association for Computing Machinery, Inc, 2016. p. 660-665.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Lochrie, M, Dickinson, A, Matthys, G, Baudouin, O, Gradinar, A & Egglestone, P 2016, Co-designing a physical to digital experience for an onboarding and blended learning platform. in Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children. Association for Computing Machinery, Inc, New York, pp. 660-665, 15th International Conference on Interaction Design and Children, IDC 2016, Manchester, United Kingdom, 21/06/16. https://doi.org/10.1145/2930674.2936002

APA

Lochrie, M., Dickinson, A., Matthys, G., Baudouin, O., Gradinar, A., & Egglestone, P. (2016). Co-designing a physical to digital experience for an onboarding and blended learning platform. In Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children (pp. 660-665). Association for Computing Machinery, Inc. https://doi.org/10.1145/2930674.2936002

Vancouver

Lochrie M, Dickinson A, Matthys G, Baudouin O, Gradinar A, Egglestone P. Co-designing a physical to digital experience for an onboarding and blended learning platform. In Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children. New York: Association for Computing Machinery, Inc. 2016. p. 660-665 doi: 10.1145/2930674.2936002

Author

Lochrie, Mark ; Dickinson, Andy ; Matthys, Glenn et al. / Co-designing a physical to digital experience for an onboarding and blended learning platform. Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children. New York : Association for Computing Machinery, Inc, 2016. pp. 660-665

Bibtex

@inproceedings{117f2903e7304af5a77c56da2d591b56,
title = "Co-designing a physical to digital experience for an onboarding and blended learning platform",
abstract = "'Children should learn to code', is a simple message that in recent years, has dominated the scene around the development of the computing and technology curriculum. A range of government, public, and privately funded initiatives have highlighted the value of introducing children to coding and computer science. Its role is the broader agenda of encouraging better engagement with Science, Technology, Engineering, Arts and Mathematics (STEAM). As a result of this increased focus, a number of products blending hardware, software, creative thinking and play have emerged onto the market. This paper introduces a codesign process of transforming a playful learning technology product, 'littleBits', into an online digital onboarding experience, to assist creative minds in understanding the technology.",
keywords = "Companion app, Creative, Digital, Education, Electronics, LittleBits, Making, Onboarding, Physical",
author = "Mark Lochrie and Andy Dickinson and Glenn Matthys and Onno Baudouin and Adrian Gradinar and Paul Egglestone",
note = "Copyright: Copyright 2017 Elsevier B.V., All rights reserved.; 15th International Conference on Interaction Design and Children, IDC 2016 ; Conference date: 21-06-2016 Through 24-06-2016",
year = "2016",
month = jun,
day = "21",
doi = "10.1145/2930674.2936002",
language = "English",
pages = "660--665",
booktitle = "Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children",
publisher = "Association for Computing Machinery, Inc",

}

RIS

TY - GEN

T1 - Co-designing a physical to digital experience for an onboarding and blended learning platform

AU - Lochrie, Mark

AU - Dickinson, Andy

AU - Matthys, Glenn

AU - Baudouin, Onno

AU - Gradinar, Adrian

AU - Egglestone, Paul

N1 - Copyright: Copyright 2017 Elsevier B.V., All rights reserved.

PY - 2016/6/21

Y1 - 2016/6/21

N2 - 'Children should learn to code', is a simple message that in recent years, has dominated the scene around the development of the computing and technology curriculum. A range of government, public, and privately funded initiatives have highlighted the value of introducing children to coding and computer science. Its role is the broader agenda of encouraging better engagement with Science, Technology, Engineering, Arts and Mathematics (STEAM). As a result of this increased focus, a number of products blending hardware, software, creative thinking and play have emerged onto the market. This paper introduces a codesign process of transforming a playful learning technology product, 'littleBits', into an online digital onboarding experience, to assist creative minds in understanding the technology.

AB - 'Children should learn to code', is a simple message that in recent years, has dominated the scene around the development of the computing and technology curriculum. A range of government, public, and privately funded initiatives have highlighted the value of introducing children to coding and computer science. Its role is the broader agenda of encouraging better engagement with Science, Technology, Engineering, Arts and Mathematics (STEAM). As a result of this increased focus, a number of products blending hardware, software, creative thinking and play have emerged onto the market. This paper introduces a codesign process of transforming a playful learning technology product, 'littleBits', into an online digital onboarding experience, to assist creative minds in understanding the technology.

KW - Companion app

KW - Creative

KW - Digital

KW - Education

KW - Electronics

KW - LittleBits

KW - Making

KW - Onboarding

KW - Physical

U2 - 10.1145/2930674.2936002

DO - 10.1145/2930674.2936002

M3 - Conference contribution/Paper

AN - SCOPUS:84985963108

SP - 660

EP - 665

BT - Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children

PB - Association for Computing Machinery, Inc

CY - New York

T2 - 15th International Conference on Interaction Design and Children, IDC 2016

Y2 - 21 June 2016 through 24 June 2016

ER -