Home > Research > Publications & Outputs > Collaborative research through design

Electronic data

  • DRHA2014_full_paper_Coulton_Murphy

    Accepted author manuscript, 1.51 MB, PDF document

    Available under license: CC BY-NC: Creative Commons Attribution-NonCommercial 4.0 International License

View graph of relations

Collaborative research through design: a case study in Mobile Augmented Reality

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Collaborative research through design : a case study in Mobile Augmented Reality. / Coulton, Paul; Murphy, Emma.

DRHA 2014 Proceedings: full papers. ed. / Anastasios Maragiannis. London : DRHA, 2015.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Coulton, P & Murphy, E 2015, Collaborative research through design: a case study in Mobile Augmented Reality. in A Maragiannis (ed.), DRHA 2014 Proceedings: full papers. DRHA, London.

APA

Coulton, P., & Murphy, E. (2015). Collaborative research through design: a case study in Mobile Augmented Reality. In A. Maragiannis (Ed.), DRHA 2014 Proceedings: full papers DRHA.

Vancouver

Coulton P, Murphy E. Collaborative research through design: a case study in Mobile Augmented Reality. In Maragiannis A, editor, DRHA 2014 Proceedings: full papers. London: DRHA. 2015

Author

Coulton, Paul ; Murphy, Emma. / Collaborative research through design : a case study in Mobile Augmented Reality. DRHA 2014 Proceedings: full papers. editor / Anastasios Maragiannis. London : DRHA, 2015.

Bibtex

@inproceedings{bc4b3a492b1c4a5896002e3f687eca43,
title = "Collaborative research through design: a case study in Mobile Augmented Reality",
abstract = "In this paper we outline the challenges and preconceptions that we have experienced in “Taking the Artwork Home”, a collaborative research project across art, design and technology. The project uses Mobile Augmented Reality (MAR) to explore ways to enhance engagement with the arts and in this paper we present the challenges relating to performing this type of research more generally as well as specific insights for the sector relating to image based applications.",
author = "Paul Coulton and Emma Murphy",
year = "2015",
month = aug,
day = "12",
language = "English",
isbn = "9781326388584",
editor = "Anastasios Maragiannis",
booktitle = "DRHA 2014 Proceedings",
publisher = "DRHA",

}

RIS

TY - GEN

T1 - Collaborative research through design

T2 - a case study in Mobile Augmented Reality

AU - Coulton, Paul

AU - Murphy, Emma

PY - 2015/8/12

Y1 - 2015/8/12

N2 - In this paper we outline the challenges and preconceptions that we have experienced in “Taking the Artwork Home”, a collaborative research project across art, design and technology. The project uses Mobile Augmented Reality (MAR) to explore ways to enhance engagement with the arts and in this paper we present the challenges relating to performing this type of research more generally as well as specific insights for the sector relating to image based applications.

AB - In this paper we outline the challenges and preconceptions that we have experienced in “Taking the Artwork Home”, a collaborative research project across art, design and technology. The project uses Mobile Augmented Reality (MAR) to explore ways to enhance engagement with the arts and in this paper we present the challenges relating to performing this type of research more generally as well as specific insights for the sector relating to image based applications.

M3 - Conference contribution/Paper

SN - 9781326388584

BT - DRHA 2014 Proceedings

A2 - Maragiannis, Anastasios

PB - DRHA

CY - London

ER -