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Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices

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Publication date19/04/2023
Host publicationCHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery (ACM)
Pages1-17
Number of pages17
ISBN (electronic)9781450394215
<mark>Original language</mark>English
EventCHI '23:: CHI Conference on Human Factors in Computing Systems - Hamburg, Germany
Duration: 23/04/202328/04/2023

Conference

ConferenceCHI '23:
Country/TerritoryGermany
CityHamburg
Period23/04/2328/04/23

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

ConferenceCHI '23:
Country/TerritoryGermany
CityHamburg
Period23/04/2328/04/23

Abstract

Gaze is promising for hands-free interaction on mobile devices. However, it is not clear how gaze interaction methods compare to each other in mobile settings. This paper presents the first experiment in a mobile setting that compares three of the most commonly used gaze interaction methods: Dwell time, Pursuits, and Gaze gestures. In our study, 24 participants selected one of 2, 4, 9, 12 and 32 targets via gaze while sitting and while walking. Results show that input using Pursuits is faster than Dwell time and Gaze gestures especially when there are many targets. Users prefer Pursuits when stationary, but prefer Dwell time when walking. While selection using Gaze gestures is more demanding and slower when there are many targets, it is suitable for contexts where accuracy is more important than speed. We conclude with guidelines for the design of gaze interaction on handheld mobile devices.