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Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices

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Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices. / Namnakani, Omar; Abdrabou, Yasmeen; Grizou, Jonathan et al.
CHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery (ACM), 2023. p. 1-17 258 (Conference on Human Factors in Computing Systems - Proceedings).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Namnakani, O, Abdrabou, Y, Grizou, J, Esteves, A & Khamis, M 2023, Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices. in CHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems., 258, Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery (ACM), pp. 1-17, CHI '23:, Hamburg, Germany, 23/04/23. https://doi.org/10.1145/3544548.3580871

APA

Namnakani, O., Abdrabou, Y., Grizou, J., Esteves, A., & Khamis, M. (2023). Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices. In CHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-17). Article 258 (Conference on Human Factors in Computing Systems - Proceedings). Association for Computing Machinery (ACM). https://doi.org/10.1145/3544548.3580871

Vancouver

Namnakani O, Abdrabou Y, Grizou J, Esteves A, Khamis M. Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices. In CHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery (ACM). 2023. p. 1-17. 258. (Conference on Human Factors in Computing Systems - Proceedings). doi: 10.1145/3544548.3580871

Author

Namnakani, Omar ; Abdrabou, Yasmeen ; Grizou, Jonathan et al. / Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices. CHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery (ACM), 2023. pp. 1-17 (Conference on Human Factors in Computing Systems - Proceedings).

Bibtex

@inproceedings{ccab32e9cb164475af33e3bf03383ce2,
title = "Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices",
abstract = "Gaze is promising for hands-free interaction on mobile devices. However, it is not clear how gaze interaction methods compare to each other in mobile settings. This paper presents the first experiment in a mobile setting that compares three of the most commonly used gaze interaction methods: Dwell time, Pursuits, and Gaze gestures. In our study, 24 participants selected one of 2, 4, 9, 12 and 32 targets via gaze while sitting and while walking. Results show that input using Pursuits is faster than Dwell time and Gaze gestures especially when there are many targets. Users prefer Pursuits when stationary, but prefer Dwell time when walking. While selection using Gaze gestures is more demanding and slower when there are many targets, it is suitable for contexts where accuracy is more important than speed. We conclude with guidelines for the design of gaze interaction on handheld mobile devices.",
keywords = "Eye Tracking, Gaze-based Interaction, Smartphones, Smooth pursuit, Tablets",
author = "Omar Namnakani and Yasmeen Abdrabou and Jonathan Grizou and Augusto Esteves and Mohamed Khamis",
year = "2023",
month = apr,
day = "19",
doi = "10.1145/3544548.3580871",
language = "English",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "Association for Computing Machinery (ACM)",
pages = "1--17",
booktitle = "CHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems",
note = "CHI '23: : CHI Conference on Human Factors in Computing Systems ; Conference date: 23-04-2023 Through 28-04-2023",

}

RIS

TY - GEN

T1 - Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices

AU - Namnakani, Omar

AU - Abdrabou, Yasmeen

AU - Grizou, Jonathan

AU - Esteves, Augusto

AU - Khamis, Mohamed

PY - 2023/4/19

Y1 - 2023/4/19

N2 - Gaze is promising for hands-free interaction on mobile devices. However, it is not clear how gaze interaction methods compare to each other in mobile settings. This paper presents the first experiment in a mobile setting that compares three of the most commonly used gaze interaction methods: Dwell time, Pursuits, and Gaze gestures. In our study, 24 participants selected one of 2, 4, 9, 12 and 32 targets via gaze while sitting and while walking. Results show that input using Pursuits is faster than Dwell time and Gaze gestures especially when there are many targets. Users prefer Pursuits when stationary, but prefer Dwell time when walking. While selection using Gaze gestures is more demanding and slower when there are many targets, it is suitable for contexts where accuracy is more important than speed. We conclude with guidelines for the design of gaze interaction on handheld mobile devices.

AB - Gaze is promising for hands-free interaction on mobile devices. However, it is not clear how gaze interaction methods compare to each other in mobile settings. This paper presents the first experiment in a mobile setting that compares three of the most commonly used gaze interaction methods: Dwell time, Pursuits, and Gaze gestures. In our study, 24 participants selected one of 2, 4, 9, 12 and 32 targets via gaze while sitting and while walking. Results show that input using Pursuits is faster than Dwell time and Gaze gestures especially when there are many targets. Users prefer Pursuits when stationary, but prefer Dwell time when walking. While selection using Gaze gestures is more demanding and slower when there are many targets, it is suitable for contexts where accuracy is more important than speed. We conclude with guidelines for the design of gaze interaction on handheld mobile devices.

KW - Eye Tracking

KW - Gaze-based Interaction

KW - Smartphones

KW - Smooth pursuit

KW - Tablets

U2 - 10.1145/3544548.3580871

DO - 10.1145/3544548.3580871

M3 - Conference contribution/Paper

T3 - Conference on Human Factors in Computing Systems - Proceedings

SP - 1

EP - 17

BT - CHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems

PB - Association for Computing Machinery (ACM)

T2 - CHI '23:

Y2 - 23 April 2023 through 28 April 2023

ER -