Home > Research > Publications & Outputs > CT to support community gardening

Links

Text available via DOI:

View graph of relations

CT to support community gardening: A system to help people to connect to each other in real life

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
  • Andre De Oliveira Bueno
  • Junia Coutinho Anacleto
  • Roberto Calderon
  • Sidney Fels
  • Rodger Lea
Close
Publication date21/06/2014
Host publicationDIS 2014 - Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems
PublisherThe Association for Computing Machinery
Pages133-136
Number of pages4
ISBN (print)9781450329033
<mark>Original language</mark>English
Event2014 ACM SIGCHI Conference on Designing Interactive Systems, DIS 2014 - Vancouver, BC, Canada
Duration: 21/06/201425/06/2014

Conference

Conference2014 ACM SIGCHI Conference on Designing Interactive Systems, DIS 2014
Country/TerritoryCanada
CityVancouver, BC
Period21/06/1425/06/14

Publication series

NameProceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS

Conference

Conference2014 ACM SIGCHI Conference on Designing Interactive Systems, DIS 2014
Country/TerritoryCanada
CityVancouver, BC
Period21/06/1425/06/14

Abstract

Lately, people spend a fair amount of time with Online Social Networks. Real encounters, especially with non-related people, tend to not be encouraged any more. In this scenario, we present an application involving virtual and physical elements aiming to help people start an interaction. The presented application encompasses the use of a large video display, users' mobile devices, a projector and a micro controller for a water pump connected to a small real garden in a box. Using their smartphones collaboratively, people can fill out a virtual water container and, once the container is full, they can release the water from it, watering the real garden as a consequence. Initial observations suggest that the introduction of physical objects on an interactive system helps users understanding and using it. Besides, the possibility of causing a real effect from a virtual interaction is effective at attracting passerby users to interact with it.