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DeceptiBike-Assessing the perception of speed deception in a virtual reality training bike system

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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DeceptiBike-Assessing the perception of speed deception in a virtual reality training bike system. / Löchtefeld, Markus; Krüger, Antonio; Gellersen, Hans.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016. New York: Association for Computing Machinery (ACM), 2016. p. 1-10 40.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Löchtefeld, M, Krüger, A & Gellersen, H 2016, DeceptiBike-Assessing the perception of speed deception in a virtual reality training bike system. in Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016., 40, Association for Computing Machinery (ACM), New York, pp. 1-10, 9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016, Gothenburg, Sweden, 23/10/16. https://doi.org/10.1145/2971485.2971513

APA

Löchtefeld, M., Krüger, A., & Gellersen, H. (2016). DeceptiBike-Assessing the perception of speed deception in a virtual reality training bike system. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016 (pp. 1-10). Article 40 Association for Computing Machinery (ACM). https://doi.org/10.1145/2971485.2971513

Vancouver

Löchtefeld M, Krüger A, Gellersen H. DeceptiBike-Assessing the perception of speed deception in a virtual reality training bike system. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016. New York: Association for Computing Machinery (ACM). 2016. p. 1-10. 40 doi: 10.1145/2971485.2971513

Author

Löchtefeld, Markus ; Krüger, Antonio ; Gellersen, Hans. / DeceptiBike-Assessing the perception of speed deception in a virtual reality training bike system. Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016. New York : Association for Computing Machinery (ACM), 2016. pp. 1-10

Bibtex

@inproceedings{90714edd59384be49db6b568b2326d0d,
title = "DeceptiBike-Assessing the perception of speed deception in a virtual reality training bike system",
abstract = "Cognitive factors such as distance-and speed perception play an important role when it comes to human performance during bodily exercise. Especially for bike training, deception of distance and speed can have a positive influence in one's performance and add to effective training. In this paper we investigate the performance of participants exposed to speed deception in virtual reality environments controlled by a training bike. With DeceptiBike we created a bike simulator that allows to manipulate speed perception via visual-and haptic cues. Our results show that we effectively can increase the users speed by 15.2% without the user noticing the effect. Our findings highlight the possibility of speed deception as a method for novel bike training systems.",
keywords = "Bike Training, Exergame, Speed Deception, Virtual Reality",
author = "Markus L{\"o}chtefeld and Antonio Kr{\"u}ger and Hans Gellersen",
year = "2016",
month = oct,
day = "23",
doi = "10.1145/2971485.2971513",
language = "English",
pages = "1--10",
booktitle = "Proceedings of the 9th Nordic Conference on Human-Computer Interaction",
publisher = "Association for Computing Machinery (ACM)",
note = "9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016 ; Conference date: 23-10-2016 Through 27-10-2016",

}

RIS

TY - GEN

T1 - DeceptiBike-Assessing the perception of speed deception in a virtual reality training bike system

AU - Löchtefeld, Markus

AU - Krüger, Antonio

AU - Gellersen, Hans

PY - 2016/10/23

Y1 - 2016/10/23

N2 - Cognitive factors such as distance-and speed perception play an important role when it comes to human performance during bodily exercise. Especially for bike training, deception of distance and speed can have a positive influence in one's performance and add to effective training. In this paper we investigate the performance of participants exposed to speed deception in virtual reality environments controlled by a training bike. With DeceptiBike we created a bike simulator that allows to manipulate speed perception via visual-and haptic cues. Our results show that we effectively can increase the users speed by 15.2% without the user noticing the effect. Our findings highlight the possibility of speed deception as a method for novel bike training systems.

AB - Cognitive factors such as distance-and speed perception play an important role when it comes to human performance during bodily exercise. Especially for bike training, deception of distance and speed can have a positive influence in one's performance and add to effective training. In this paper we investigate the performance of participants exposed to speed deception in virtual reality environments controlled by a training bike. With DeceptiBike we created a bike simulator that allows to manipulate speed perception via visual-and haptic cues. Our results show that we effectively can increase the users speed by 15.2% without the user noticing the effect. Our findings highlight the possibility of speed deception as a method for novel bike training systems.

KW - Bike Training

KW - Exergame

KW - Speed Deception

KW - Virtual Reality

U2 - 10.1145/2971485.2971513

DO - 10.1145/2971485.2971513

M3 - Conference contribution/Paper

AN - SCOPUS:84997522564

SP - 1

EP - 10

BT - Proceedings of the 9th Nordic Conference on Human-Computer Interaction

PB - Association for Computing Machinery (ACM)

CY - New York

T2 - 9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016

Y2 - 23 October 2016 through 27 October 2016

ER -