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Design fiction: does the search for plausibility lead to deception?

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Design fiction: does the search for plausibility lead to deception? / Coulton, Paul; Lindley, Joseph; Akmal, Haider Ali.
Proceedings of Design Research Society Conference 2016. ed. / Peter Lloyd; Erik Bohemia. Design Research Society, 2016. p. 369-384 (Proceedings of DRS 2016; Vol. 1).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Coulton, P, Lindley, J & Akmal, HA 2016, Design fiction: does the search for plausibility lead to deception? in P Lloyd & E Bohemia (eds), Proceedings of Design Research Society Conference 2016. Proceedings of DRS 2016, vol. 1, Design Research Society, pp. 369-384, DRS 2016 : Future Focused Thinking, Brighton, United Kingdom, 27/06/16. https://doi.org/10.21606/drs.2016.148

APA

Coulton, P., Lindley, J., & Akmal, H. A. (2016). Design fiction: does the search for plausibility lead to deception? In P. Lloyd, & E. Bohemia (Eds.), Proceedings of Design Research Society Conference 2016 (pp. 369-384). (Proceedings of DRS 2016; Vol. 1). Design Research Society. https://doi.org/10.21606/drs.2016.148

Vancouver

Coulton P, Lindley J, Akmal HA. Design fiction: does the search for plausibility lead to deception? In Lloyd P, Bohemia E, editors, Proceedings of Design Research Society Conference 2016. Design Research Society. 2016. p. 369-384. (Proceedings of DRS 2016). doi: 10.21606/drs.2016.148

Author

Coulton, Paul ; Lindley, Joseph ; Akmal, Haider Ali. / Design fiction : does the search for plausibility lead to deception?. Proceedings of Design Research Society Conference 2016. editor / Peter Lloyd ; Erik Bohemia. Design Research Society, 2016. pp. 369-384 (Proceedings of DRS 2016).

Bibtex

@inproceedings{0cfe909572774e778004c2a49862faab,
title = "Design fiction: does the search for plausibility lead to deception?",
abstract = "Since its inception the term {\textquoteleft}design fiction{\textquoteright} has generated considerable interest as a future-focused method of research through design whose aim is to suspend disbelief about change by depicting prototypes inside diegeses, or {\textquoteleft}story worlds{\textquoteright}. Plausibility is one of the key qualities often associated with suspension of disbelief, a quality encoded within the artefacts created as design fictions. In this paper we consider whether by crafting this plausibility, works of design fiction are inherently, or can become, deceptive. The notion of deception is potentially problematic for academic researchers who are bound by the research code of ethics at their particular institution and thus it is important to understand how plausibility and deception interact so as to understand any problems associated with using design fiction as a research method. We consider the plausibility of design fictions, looking at examples that are (1) obviously design fiction, (2) identified as design fiction, and (3) whose status is either ambiguous or concealed. We then explore the challenges involved in crafting plausibility by describing our experience of world- building for a design fiction that explores the notion of empathic communications in a digital world. Our conclusions indicate that the form a design fiction takes, and pre- existing familiarity with that form, is a key determinant for whether an audience mistake it for reality and are deceived. Furthermore we suggest that designers may become minded to deliberately employ deceitful strategies in order help their design fiction reach a larger audience.",
keywords = "Design Fiction, Plausibility , Deception, Design Futures, speculative design",
author = "Paul Coulton and Joseph Lindley and Akmal, {Haider Ali}",
year = "2016",
month = may,
day = "23",
doi = "10.21606/drs.2016.148",
language = "English",
series = "Proceedings of DRS 2016",
publisher = "Design Research Society",
pages = "369--384",
editor = "Lloyd, {Peter } and Erik Bohemia",
booktitle = "Proceedings of Design Research Society Conference 2016",
note = "DRS 2016 : Future Focused Thinking ; Conference date: 27-06-2016 Through 30-06-2016",

}

RIS

TY - GEN

T1 - Design fiction

T2 - DRS 2016 : Future Focused Thinking

AU - Coulton, Paul

AU - Lindley, Joseph

AU - Akmal, Haider Ali

PY - 2016/5/23

Y1 - 2016/5/23

N2 - Since its inception the term ‘design fiction’ has generated considerable interest as a future-focused method of research through design whose aim is to suspend disbelief about change by depicting prototypes inside diegeses, or ‘story worlds’. Plausibility is one of the key qualities often associated with suspension of disbelief, a quality encoded within the artefacts created as design fictions. In this paper we consider whether by crafting this plausibility, works of design fiction are inherently, or can become, deceptive. The notion of deception is potentially problematic for academic researchers who are bound by the research code of ethics at their particular institution and thus it is important to understand how plausibility and deception interact so as to understand any problems associated with using design fiction as a research method. We consider the plausibility of design fictions, looking at examples that are (1) obviously design fiction, (2) identified as design fiction, and (3) whose status is either ambiguous or concealed. We then explore the challenges involved in crafting plausibility by describing our experience of world- building for a design fiction that explores the notion of empathic communications in a digital world. Our conclusions indicate that the form a design fiction takes, and pre- existing familiarity with that form, is a key determinant for whether an audience mistake it for reality and are deceived. Furthermore we suggest that designers may become minded to deliberately employ deceitful strategies in order help their design fiction reach a larger audience.

AB - Since its inception the term ‘design fiction’ has generated considerable interest as a future-focused method of research through design whose aim is to suspend disbelief about change by depicting prototypes inside diegeses, or ‘story worlds’. Plausibility is one of the key qualities often associated with suspension of disbelief, a quality encoded within the artefacts created as design fictions. In this paper we consider whether by crafting this plausibility, works of design fiction are inherently, or can become, deceptive. The notion of deception is potentially problematic for academic researchers who are bound by the research code of ethics at their particular institution and thus it is important to understand how plausibility and deception interact so as to understand any problems associated with using design fiction as a research method. We consider the plausibility of design fictions, looking at examples that are (1) obviously design fiction, (2) identified as design fiction, and (3) whose status is either ambiguous or concealed. We then explore the challenges involved in crafting plausibility by describing our experience of world- building for a design fiction that explores the notion of empathic communications in a digital world. Our conclusions indicate that the form a design fiction takes, and pre- existing familiarity with that form, is a key determinant for whether an audience mistake it for reality and are deceived. Furthermore we suggest that designers may become minded to deliberately employ deceitful strategies in order help their design fiction reach a larger audience.

KW - Design Fiction

KW - Plausibility

KW - Deception

KW - Design Futures

KW - speculative design

U2 - 10.21606/drs.2016.148

DO - 10.21606/drs.2016.148

M3 - Conference contribution/Paper

T3 - Proceedings of DRS 2016

SP - 369

EP - 384

BT - Proceedings of Design Research Society Conference 2016

A2 - Lloyd, Peter

A2 - Bohemia, Erik

PB - Design Research Society

Y2 - 27 June 2016 through 30 June 2016

ER -