Rights statement: © Copyright is held by the owner/author(s). Publication rights licensed to ACM, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems http://dx.doi.org/10.1145/2851581.2892574
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Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Design fiction
T2 - CHI 2016
AU - Sturdee, Miriam
AU - Coulton, Paul
AU - Lindley, Joseph
AU - Stead, Michael
AU - Akmal, Haider Ali
AU - Hudson-Smith, Andrew
N1 - © Copyright is held by the owner/author(s). Publication rights licensed to ACM, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems http://dx.doi.org/10.1145/2851581.2892574
PY - 2016/5/9
Y1 - 2016/5/9
N2 - Tyrell: Is this to be an empathy test? Capillary dilation of the so-called blush response? Fluctuation of the pupil. Involuntary dilation of the iris...Deckard: We call it Voight-Kampff for short.Design fiction is a broad term that occupies a space within the wider miscellany of speculative design approaches and is appearing as a nasent method for HCI research. The factor that differentiates and distinguishes designs fiction from other approaches is its novel use of world building and in this paper we consider whether there is value in creating fictional research worlds through which we might consider future interactions. As an example we build a world in which algorithms for detecting empathy will become a major compnent of future communications. We take inspiration from the sci-fi film Blade Runner in order to consider what a plausible world, in which it is useful to build a Voight-Kampff machine, might be like.
AB - Tyrell: Is this to be an empathy test? Capillary dilation of the so-called blush response? Fluctuation of the pupil. Involuntary dilation of the iris...Deckard: We call it Voight-Kampff for short.Design fiction is a broad term that occupies a space within the wider miscellany of speculative design approaches and is appearing as a nasent method for HCI research. The factor that differentiates and distinguishes designs fiction from other approaches is its novel use of world building and in this paper we consider whether there is value in creating fictional research worlds through which we might consider future interactions. As an example we build a world in which algorithms for detecting empathy will become a major compnent of future communications. We take inspiration from the sci-fi film Blade Runner in order to consider what a plausible world, in which it is useful to build a Voight-Kampff machine, might be like.
KW - Design Fiction
KW - Empathy
KW - Voight-Kampff
KW - Blade Runner
KW - speculative design
KW - research through design
U2 - 10.1145/2851581.2892574
DO - 10.1145/2851581.2892574
M3 - Conference contribution/Paper
SN - 9781450340823
SP - 375
EP - 386
BT - CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
PB - ACM
CY - New York
Y2 - 7 May 2016 through 12 May 2016
ER -