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  • AAM_Blended_Experiences

    Rights statement: © ACM, 2021. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in DIS '21: Designing Interactive Systems Conference 2021 http://doi.acm.org/10.1145/3461778.3462018

    Accepted author manuscript, 2.17 MB, PDF document

    Available under license: CC BY: Creative Commons Attribution 4.0 International License

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Designing Blended Experiences

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Publication date28/06/2021
Host publicationDIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere
Place of PublicationNew York
PublisherACM
Pages309-321
Number of pages13
ISBN (electronic)9781450384766
<mark>Original language</mark>English

Abstract

The increasing ubiquity of interactions as a mix between digital content and physical objects and spaces, brings about new challenges for designers. There is a need to embed digital systems in physical places, whether those are existing physical structures or existing digital platforms. Traditional approaches to product design, interaction design and user experience design do not often take this new context into account. They do not consider how designers produce new digital and physical experiences that work harmoniously to provide new forms of engagement. To address this, we illustrate the constructs of blended experiences and how they can be used in the context of bridging green spaces between different countries. We propose the idea of blended experiences and offer a framework of constructs and techniques that can help designers work in this emerging area of design.

Bibliographic note

© ACM, 2021. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in DIS '21: Designing Interactive Systems Conference 2021 http://doi.acm.org/10.1145/3461778.3462018