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  • AAM_Blended_Experiences

    Rights statement: © ACM, 2021. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in DIS '21: Designing Interactive Systems Conference 2021 http://doi.acm.org/10.1145/3461778.3462018

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Designing Blended Experiences

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Designing Blended Experiences. / O'Keefe, Brian; Flint, Tom; Mastermaker, Michael et al.
DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere. New York: ACM, 2021. p. 309-321.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

O'Keefe, B, Flint, T, Mastermaker, M, Sturdee, M & Benyon, D 2021, Designing Blended Experiences. in DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere. ACM, New York, pp. 309-321. https://doi.org/10.1145/3461778.3462018

APA

O'Keefe, B., Flint, T., Mastermaker, M., Sturdee, M., & Benyon, D. (2021). Designing Blended Experiences. In DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere (pp. 309-321). ACM. https://doi.org/10.1145/3461778.3462018

Vancouver

O'Keefe B, Flint T, Mastermaker M, Sturdee M, Benyon D. Designing Blended Experiences. In DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere. New York: ACM. 2021. p. 309-321 doi: 10.1145/3461778.3462018

Author

O'Keefe, Brian ; Flint, Tom ; Mastermaker, Michael et al. / Designing Blended Experiences. DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere. New York : ACM, 2021. pp. 309-321

Bibtex

@inproceedings{cb37638927a84270a7302ef326214ae3,
title = "Designing Blended Experiences",
abstract = "The increasing ubiquity of interactions as a mix between digital content and physical objects and spaces, brings about new challenges for designers. There is a need to embed digital systems in physical places, whether those are existing physical structures or existing digital platforms. Traditional approaches to product design, interaction design and user experience design do not often take this new context into account. They do not consider how designers produce new digital and physical experiences that work harmoniously to provide new forms of engagement. To address this, we illustrate the constructs of blended experiences and how they can be used in the context of bridging green spaces between different countries. We propose the idea of blended experiences and offer a framework of constructs and techniques that can help designers work in this emerging area of design.",
keywords = "blended experiences, design fiction, framework",
author = "Brian O'Keefe and Tom Flint and Michael Mastermaker and Miriam Sturdee and David Benyon",
note = "{\textcopyright} ACM, 2021. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in DIS '21: Designing Interactive Systems Conference 2021 http://doi.acm.org/10.1145/3461778.3462018",
year = "2021",
month = jun,
day = "28",
doi = "10.1145/3461778.3462018",
language = "English",
pages = "309--321",
booktitle = "DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Designing Blended Experiences

AU - O'Keefe, Brian

AU - Flint, Tom

AU - Mastermaker, Michael

AU - Sturdee, Miriam

AU - Benyon, David

N1 - © ACM, 2021. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in DIS '21: Designing Interactive Systems Conference 2021 http://doi.acm.org/10.1145/3461778.3462018

PY - 2021/6/28

Y1 - 2021/6/28

N2 - The increasing ubiquity of interactions as a mix between digital content and physical objects and spaces, brings about new challenges for designers. There is a need to embed digital systems in physical places, whether those are existing physical structures or existing digital platforms. Traditional approaches to product design, interaction design and user experience design do not often take this new context into account. They do not consider how designers produce new digital and physical experiences that work harmoniously to provide new forms of engagement. To address this, we illustrate the constructs of blended experiences and how they can be used in the context of bridging green spaces between different countries. We propose the idea of blended experiences and offer a framework of constructs and techniques that can help designers work in this emerging area of design.

AB - The increasing ubiquity of interactions as a mix between digital content and physical objects and spaces, brings about new challenges for designers. There is a need to embed digital systems in physical places, whether those are existing physical structures or existing digital platforms. Traditional approaches to product design, interaction design and user experience design do not often take this new context into account. They do not consider how designers produce new digital and physical experiences that work harmoniously to provide new forms of engagement. To address this, we illustrate the constructs of blended experiences and how they can be used in the context of bridging green spaces between different countries. We propose the idea of blended experiences and offer a framework of constructs and techniques that can help designers work in this emerging area of design.

KW - blended experiences

KW - design fiction

KW - framework

U2 - 10.1145/3461778.3462018

DO - 10.1145/3461778.3462018

M3 - Conference contribution/Paper

SP - 309

EP - 321

BT - DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference

PB - ACM

CY - New York

ER -