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Designing mobile augmented reality art applications: addressing the views of the galleries and the artists

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Designing mobile augmented reality art applications: addressing the views of the galleries and the artists. / Coulton, Paul; Smith, Richard; Murphy, Emma et al.
AcademicMindTrek '14 Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services. New York: ACM, 2014. p. 177-182.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Coulton, P, Smith, R, Murphy, E, Čopič Pucihar, K & Lochrie, M 2014, Designing mobile augmented reality art applications: addressing the views of the galleries and the artists. in AcademicMindTrek '14 Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services. ACM, New York, pp. 177-182, Academic MindTrek Conference 2014, Tampere, Finland, 4/11/14. https://doi.org/10.1145/2676467.2676490

APA

Coulton, P., Smith, R., Murphy, E., Čopič Pucihar, K., & Lochrie, M. (2014). Designing mobile augmented reality art applications: addressing the views of the galleries and the artists. In AcademicMindTrek '14 Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services (pp. 177-182). ACM. https://doi.org/10.1145/2676467.2676490

Vancouver

Coulton P, Smith R, Murphy E, Čopič Pucihar K, Lochrie M. Designing mobile augmented reality art applications: addressing the views of the galleries and the artists. In AcademicMindTrek '14 Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services. New York: ACM. 2014. p. 177-182 doi: 10.1145/2676467.2676490

Author

Coulton, Paul ; Smith, Richard ; Murphy, Emma et al. / Designing mobile augmented reality art applications : addressing the views of the galleries and the artists. AcademicMindTrek '14 Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services. New York : ACM, 2014. pp. 177-182

Bibtex

@inproceedings{fe824360ad2d4599866a3e3b101dae5a,
title = "Designing mobile augmented reality art applications: addressing the views of the galleries and the artists",
abstract = "The utilization of mobile augmented reality to display gallery artworks or museum content in novel ways is a well-established concept in the augmented reality research community. However, the focus of these systems is generally technologically driven or only addresses the end user and not the views of the gallery or the original artist. In this paper we discuss the design and development of the mobile application {\textquoteleft}Taking the Artwork Home{\textquoteright}, which allows people to digitally curate their own augmented reality art exhibitions in their own homes by digitally {\textquoteleft}replacing{\textquoteright} the pictures they have on their walls with content from the Peter Scott Gallery in Lancaster. In particular, we present the insights gained from a research through design methodology that allowed us to consider how the views of the gallery and artists impacted on the system design and therefore the user experience. Thus the final artifact is the result of an iterative evaluation process with over 100 users representing a broad range of demographics and continues to be evaluated/enhanced by observing its operation {\textquoteleft}in the wild{\textquoteright}. Further, we consider the effect the project has had on gallery practices to enable both augmented reality designers, and galleries and museums to maximize the potential application of the technology when working together on such projects",
keywords = "Augmented reality, Mobile, curation, research through design, Design",
author = "Paul Coulton and Richard Smith and Emma Murphy and {{\v C}opi{\v c} Pucihar}, Klen and Mark Lochrie",
year = "2014",
month = nov,
day = "6",
doi = "10.1145/2676467.2676490",
language = "English",
isbn = "9781450330060",
pages = "177--182",
booktitle = "AcademicMindTrek '14 Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services",
publisher = "ACM",
note = "Academic MindTrek Conference 2014 ; Conference date: 04-11-2014 Through 06-11-2014",

}

RIS

TY - GEN

T1 - Designing mobile augmented reality art applications

T2 - Academic MindTrek Conference 2014

AU - Coulton, Paul

AU - Smith, Richard

AU - Murphy, Emma

AU - Čopič Pucihar, Klen

AU - Lochrie, Mark

PY - 2014/11/6

Y1 - 2014/11/6

N2 - The utilization of mobile augmented reality to display gallery artworks or museum content in novel ways is a well-established concept in the augmented reality research community. However, the focus of these systems is generally technologically driven or only addresses the end user and not the views of the gallery or the original artist. In this paper we discuss the design and development of the mobile application ‘Taking the Artwork Home’, which allows people to digitally curate their own augmented reality art exhibitions in their own homes by digitally ‘replacing’ the pictures they have on their walls with content from the Peter Scott Gallery in Lancaster. In particular, we present the insights gained from a research through design methodology that allowed us to consider how the views of the gallery and artists impacted on the system design and therefore the user experience. Thus the final artifact is the result of an iterative evaluation process with over 100 users representing a broad range of demographics and continues to be evaluated/enhanced by observing its operation ‘in the wild’. Further, we consider the effect the project has had on gallery practices to enable both augmented reality designers, and galleries and museums to maximize the potential application of the technology when working together on such projects

AB - The utilization of mobile augmented reality to display gallery artworks or museum content in novel ways is a well-established concept in the augmented reality research community. However, the focus of these systems is generally technologically driven or only addresses the end user and not the views of the gallery or the original artist. In this paper we discuss the design and development of the mobile application ‘Taking the Artwork Home’, which allows people to digitally curate their own augmented reality art exhibitions in their own homes by digitally ‘replacing’ the pictures they have on their walls with content from the Peter Scott Gallery in Lancaster. In particular, we present the insights gained from a research through design methodology that allowed us to consider how the views of the gallery and artists impacted on the system design and therefore the user experience. Thus the final artifact is the result of an iterative evaluation process with over 100 users representing a broad range of demographics and continues to be evaluated/enhanced by observing its operation ‘in the wild’. Further, we consider the effect the project has had on gallery practices to enable both augmented reality designers, and galleries and museums to maximize the potential application of the technology when working together on such projects

KW - Augmented reality

KW - Mobile

KW - curation

KW - research through design

KW - Design

U2 - 10.1145/2676467.2676490

DO - 10.1145/2676467.2676490

M3 - Conference contribution/Paper

SN - 9781450330060

SP - 177

EP - 182

BT - AcademicMindTrek '14 Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services

PB - ACM

CY - New York

Y2 - 4 November 2014 through 6 November 2014

ER -