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Detecting cheaters for multiplayer games: theory, design and implementation

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Detecting cheaters for multiplayer games : theory, design and implementation. / Yeung, S. F.; Lui, John C. S.; Liu, Jiangchuan; Yan, Jeff.

2006 3rd IEEE Consumer Communications and Networking Conference, CCNC 2006. IEEE, 2006. p. 1178-1182.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

Harvard

Yeung, SF, Lui, JCS, Liu, J & Yan, J 2006, Detecting cheaters for multiplayer games: theory, design and implementation. in 2006 3rd IEEE Consumer Communications and Networking Conference, CCNC 2006. IEEE, pp. 1178-1182. https://doi.org/10.1109/CCNC.2006.1593224

APA

Yeung, S. F., Lui, J. C. S., Liu, J., & Yan, J. (2006). Detecting cheaters for multiplayer games: theory, design and implementation. In 2006 3rd IEEE Consumer Communications and Networking Conference, CCNC 2006 (pp. 1178-1182). IEEE. https://doi.org/10.1109/CCNC.2006.1593224

Vancouver

Yeung SF, Lui JCS, Liu J, Yan J. Detecting cheaters for multiplayer games: theory, design and implementation. In 2006 3rd IEEE Consumer Communications and Networking Conference, CCNC 2006. IEEE. 2006. p. 1178-1182 https://doi.org/10.1109/CCNC.2006.1593224

Author

Yeung, S. F. ; Lui, John C. S. ; Liu, Jiangchuan ; Yan, Jeff. / Detecting cheaters for multiplayer games : theory, design and implementation. 2006 3rd IEEE Consumer Communications and Networking Conference, CCNC 2006. IEEE, 2006. pp. 1178-1182

Bibtex

@inbook{cf5ea711feaa432083fd76c1c5caf1f4,
title = "Detecting cheaters for multiplayer games: theory, design and implementation",
abstract = "This paper presents a system to detect cheaters through statistical analysis using a Baysean Network. Implementation is based on aimbot and score distribution.",
author = "Yeung, {S. F.} and Lui, {John C. S.} and Jiangchuan Liu and Jeff Yan",
year = "2006",
doi = "10.1109/CCNC.2006.1593224",
language = "English",
isbn = "1424400856",
pages = "1178--1182",
booktitle = "2006 3rd IEEE Consumer Communications and Networking Conference, CCNC 2006",
publisher = "IEEE",

}

RIS

TY - CHAP

T1 - Detecting cheaters for multiplayer games

T2 - theory, design and implementation

AU - Yeung, S. F.

AU - Lui, John C. S.

AU - Liu, Jiangchuan

AU - Yan, Jeff

PY - 2006

Y1 - 2006

N2 - This paper presents a system to detect cheaters through statistical analysis using a Baysean Network. Implementation is based on aimbot and score distribution.

AB - This paper presents a system to detect cheaters through statistical analysis using a Baysean Network. Implementation is based on aimbot and score distribution.

U2 - 10.1109/CCNC.2006.1593224

DO - 10.1109/CCNC.2006.1593224

M3 - Chapter

SN - 1424400856

SP - 1178

EP - 1182

BT - 2006 3rd IEEE Consumer Communications and Networking Conference, CCNC 2006

PB - IEEE

ER -