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Differential QoE in Picture-in-Picture Gaming Videos: A Subjective Study

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
Publication date20/06/2023
Host publication2023 15th International Conference on Quality of Multimedia Experience, QoMEX 2023
PublisherIEEE
Pages221-223
Number of pages3
ISBN (electronic)9798350311730
ISBN (print)9798350311747
<mark>Original language</mark>English
Event2023 15th International Conference on Quality of Multimedia Experience (QoMEX) - Ghent, Belgium
Duration: 20/06/202322/06/2023

Conference

Conference2023 15th International Conference on Quality of Multimedia Experience (QoMEX)
Country/TerritoryBelgium
CityGhent
Period20/06/2322/06/23

Publication series

Name2023 15th International Conference on Quality of Multimedia Experience, QoMEX 2023

Conference

Conference2023 15th International Conference on Quality of Multimedia Experience (QoMEX)
Country/TerritoryBelgium
CityGhent
Period20/06/2322/06/23

Abstract

Video streaming continues to be the largest service delivered on the internet. This includes gaming videos, delivered both on-demand and live, where gaming footage is usually accompanied by a video of the player overlaid on top of the gameplay -- resulting in Picture-In-Picture (PiP) content. Currently, PiP content is usually combined into a single video before being delivered to the client via technologies such as HTTP Adaptive Streaming (HAS). In this study, we investigated the QoE importance of gameplay and player elements in PiP gaming videos by varying the video quality of these elements individually. We conducted a subjective study, testing nine quality permutations based on three quality levels across three pieces of content from different gaming genres, with 30 participants recruited using an ethical crowdsourcing platform. We found that gameplay was significantly more important in terms of overall QoE, while the player element made a difference in only a few cases.