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Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
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TY - GEN
T1 - Differential QoE in Picture-in-Picture Gaming Videos: A Subjective Study
AU - Lyko, Tomasz
AU - Elkhatib, Yehia
AU - Ramdhany, Rajiv
AU - Race, Nicholas
PY - 2023/6/20
Y1 - 2023/6/20
N2 - Video streaming continues to be the largest service delivered on the internet. This includes gaming videos, delivered both on-demand and live, where gaming footage is usually accompanied by a video of the player overlaid on top of the gameplay -- resulting in Picture-In-Picture (PiP) content. Currently, PiP content is usually combined into a single video before being delivered to the client via technologies such as HTTP Adaptive Streaming (HAS). In this study, we investigated the QoE importance of gameplay and player elements in PiP gaming videos by varying the video quality of these elements individually. We conducted a subjective study, testing nine quality permutations based on three quality levels across three pieces of content from different gaming genres, with 30 participants recruited using an ethical crowdsourcing platform. We found that gameplay was significantly more important in terms of overall QoE, while the player element made a difference in only a few cases.
AB - Video streaming continues to be the largest service delivered on the internet. This includes gaming videos, delivered both on-demand and live, where gaming footage is usually accompanied by a video of the player overlaid on top of the gameplay -- resulting in Picture-In-Picture (PiP) content. Currently, PiP content is usually combined into a single video before being delivered to the client via technologies such as HTTP Adaptive Streaming (HAS). In this study, we investigated the QoE importance of gameplay and player elements in PiP gaming videos by varying the video quality of these elements individually. We conducted a subjective study, testing nine quality permutations based on three quality levels across three pieces of content from different gaming genres, with 30 participants recruited using an ethical crowdsourcing platform. We found that gameplay was significantly more important in terms of overall QoE, while the player element made a difference in only a few cases.
KW - Picture-In-Picture
KW - QoE
KW - assessment
KW - gaming
KW - subjective study
KW - videos
U2 - 10.1109/QoMEX58391.2023.10178572
DO - 10.1109/QoMEX58391.2023.10178572
M3 - Conference contribution/Paper
SN - 9798350311747
T3 - 2023 15th International Conference on Quality of Multimedia Experience, QoMEX 2023
SP - 221
EP - 223
BT - 2023 15th International Conference on Quality of Multimedia Experience, QoMEX 2023
PB - IEEE
T2 - 2023 15th International Conference on Quality of Multimedia Experience (QoMEX)
Y2 - 20 June 2023 through 22 June 2023
ER -