Home > Research > Publications & Outputs > Edge of Reality game experience
View graph of relations

Edge of Reality game experience

Research output: Exhibits, objects and web-based outputsArtefact

Published

Standard

Edge of Reality game experience. Stead, Michael (Designer); Pilling, Franziska (Designer); Pilling, Matthew (Designer) et al.. 2022.

Research output: Exhibits, objects and web-based outputsArtefact

Harvard

APA

Vancouver

Author

Bibtex

@misc{fe755cc0da5848dda164ec574348c08a,
title = "Edge of Reality game experience",
abstract = "The Edge of Reality project is a collaboration between ImaginationLancaster design researchers and colleagues at BBC R&D. Funded by the PETRAS National Centre of Excellence for Internet of Things Systems Cybersecurity, the team have created an immersive, interactive game experience (housed inside the Future Mundane caravan) that aims to help the public to consider how their everyday interactions with smart device and AI data is contributing to climate change as well as creating cyber-security concerns... Step inside the smart home of the future and play an immersive {\textquoteleft}choose your own adventure{\textquoteright} style game where you must work with Gaia, an interactive AI voice assistant, to try to reduce your data carbon footprint and help fight climate change.",
keywords = "Data Sustainability, Edge Computing, Internet of Things, Artificial Intelligence, Human-Data Interaction, Design Futures, Experiential Futures, Design Fiction",
author = "Michael Stead and Franziska Pilling and Matthew Pilling and Paul Coulton and Adrian Gradinar",
year = "2022",
month = sep,
day = "17",
language = "English",

}

RIS

TY - ADVS

T1 - Edge of Reality game experience

A2 - Stead, Michael

A2 - Pilling, Franziska

A2 - Pilling, Matthew

A2 - Coulton, Paul

A2 - Gradinar, Adrian

PY - 2022/9/17

Y1 - 2022/9/17

N2 - The Edge of Reality project is a collaboration between ImaginationLancaster design researchers and colleagues at BBC R&D. Funded by the PETRAS National Centre of Excellence for Internet of Things Systems Cybersecurity, the team have created an immersive, interactive game experience (housed inside the Future Mundane caravan) that aims to help the public to consider how their everyday interactions with smart device and AI data is contributing to climate change as well as creating cyber-security concerns... Step inside the smart home of the future and play an immersive ‘choose your own adventure’ style game where you must work with Gaia, an interactive AI voice assistant, to try to reduce your data carbon footprint and help fight climate change.

AB - The Edge of Reality project is a collaboration between ImaginationLancaster design researchers and colleagues at BBC R&D. Funded by the PETRAS National Centre of Excellence for Internet of Things Systems Cybersecurity, the team have created an immersive, interactive game experience (housed inside the Future Mundane caravan) that aims to help the public to consider how their everyday interactions with smart device and AI data is contributing to climate change as well as creating cyber-security concerns... Step inside the smart home of the future and play an immersive ‘choose your own adventure’ style game where you must work with Gaia, an interactive AI voice assistant, to try to reduce your data carbon footprint and help fight climate change.

KW - Data Sustainability

KW - Edge Computing

KW - Internet of Things

KW - Artificial Intelligence

KW - Human-Data Interaction

KW - Design Futures

KW - Experiential Futures

KW - Design Fiction

M3 - Artefact

ER -