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Enhanced virtual transparency in handheld AR: digital magnifying glass

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

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Enhanced virtual transparency in handheld AR: digital magnifying glass. / Čopič Pucihar, Klen; Coulton, Paul.
Proceedings of Mobile HCI 2013. ACM, 2013.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Čopič Pucihar, K & Coulton, P 2013, Enhanced virtual transparency in handheld AR: digital magnifying glass. in Proceedings of Mobile HCI 2013. ACM, MobileHCI 2013 15th International Conference on Human-Computer Interaction with Mobile Devices and Services , Munich, Germany, 27/08/13. https://doi.org/10.1145/2493190.2494654

APA

Vancouver

Čopič Pucihar K, Coulton P. Enhanced virtual transparency in handheld AR: digital magnifying glass. In Proceedings of Mobile HCI 2013. ACM. 2013 doi: 10.1145/2493190.2494654

Author

Čopič Pucihar, Klen ; Coulton, Paul. / Enhanced virtual transparency in handheld AR : digital magnifying glass. Proceedings of Mobile HCI 2013. ACM, 2013.

Bibtex

@inproceedings{fcc09a8d840448bbbcde7fdb5c58f635,
title = "Enhanced virtual transparency in handheld AR: digital magnifying glass",
abstract = "Handheld Augmented Reality (AR) is often presented using the magic-lens paradigm in which a magic-lens is a transparent interface. Such transparency is usually implemented by rendering camera captured video on the device{\textquoteright}s screen. The transparency quality is limited by the video stream quality which may be affected by: unfocused camera lens, poor lighting conditions and limited video stream resolution. All these factors may reduce the readability of the AR scene. To address quality of rendering and increase scene readability, this paper presents an enhanced virtual transparency solution where segments of the scene are replaced by high definition digital content. The proposed enhanced virtual transparency is demonstrated through the design of a digital magnifying glass which has been implemented on of-the-shelf mobile phone.",
keywords = "mobile, augmented reality",
author = "{{\v C}opi{\v c} Pucihar}, Klen and Paul Coulton",
year = "2013",
month = aug,
day = "27",
doi = "10.1145/2493190.2494654",
language = "English",
booktitle = "Proceedings of Mobile HCI 2013",
publisher = "ACM",
note = "MobileHCI 2013 15th International Conference on Human-Computer Interaction with Mobile Devices and Services ; Conference date: 27-08-2013 Through 30-08-2013",

}

RIS

TY - GEN

T1 - Enhanced virtual transparency in handheld AR

T2 - MobileHCI 2013 15th International Conference on Human-Computer Interaction with Mobile Devices and Services

AU - Čopič Pucihar, Klen

AU - Coulton, Paul

PY - 2013/8/27

Y1 - 2013/8/27

N2 - Handheld Augmented Reality (AR) is often presented using the magic-lens paradigm in which a magic-lens is a transparent interface. Such transparency is usually implemented by rendering camera captured video on the device’s screen. The transparency quality is limited by the video stream quality which may be affected by: unfocused camera lens, poor lighting conditions and limited video stream resolution. All these factors may reduce the readability of the AR scene. To address quality of rendering and increase scene readability, this paper presents an enhanced virtual transparency solution where segments of the scene are replaced by high definition digital content. The proposed enhanced virtual transparency is demonstrated through the design of a digital magnifying glass which has been implemented on of-the-shelf mobile phone.

AB - Handheld Augmented Reality (AR) is often presented using the magic-lens paradigm in which a magic-lens is a transparent interface. Such transparency is usually implemented by rendering camera captured video on the device’s screen. The transparency quality is limited by the video stream quality which may be affected by: unfocused camera lens, poor lighting conditions and limited video stream resolution. All these factors may reduce the readability of the AR scene. To address quality of rendering and increase scene readability, this paper presents an enhanced virtual transparency solution where segments of the scene are replaced by high definition digital content. The proposed enhanced virtual transparency is demonstrated through the design of a digital magnifying glass which has been implemented on of-the-shelf mobile phone.

KW - mobile

KW - augmented reality

U2 - 10.1145/2493190.2494654

DO - 10.1145/2493190.2494654

M3 - Conference contribution/Paper

BT - Proceedings of Mobile HCI 2013

PB - ACM

Y2 - 27 August 2013 through 30 August 2013

ER -