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Equilibrium design in an n-player quadratic game

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<mark>Journal publication date</mark>30/06/2023
<mark>Journal</mark>Review of Economic Design
Issue number2
Volume27
Number of pages20
Pages (from-to)419-438
Publication StatusPublished
Early online date4/04/22
<mark>Original language</mark>English

Abstract

As in public good provisions, in a public bad situation such as abatement, the non-cooperative interplay of the participants typically results in low levels of quantities (provision or abatement). In a simple class of n-person quadratic games, we show how Coarse correlated equilibria, using simple mediation devices, can significantly outperform Nash equilibrium outcomes in terms of a stated policy objective.