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Experiencing the Future Mundane: Configuring Design Fiction as Breaching Experiment

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Experiencing the Future Mundane: Configuring Design Fiction as Breaching Experiment. / Crabtree, Andy; Lodge, Tom; Sailaja, Neelima et al.
In: Human-Computer Interaction, 12.03.2025.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Crabtree, A, Lodge, T, Sailaja, N, Chamberlain, A, Coulton, P, Pilling, M & Forrester, I 2025, 'Experiencing the Future Mundane: Configuring Design Fiction as Breaching Experiment', Human-Computer Interaction. https://doi.org/10.1080/07370024.2025.2454555

APA

Crabtree, A., Lodge, T., Sailaja, N., Chamberlain, A., Coulton, P., Pilling, M., & Forrester, I. (2025). Experiencing the Future Mundane: Configuring Design Fiction as Breaching Experiment. Human-Computer Interaction. Advance online publication. https://doi.org/10.1080/07370024.2025.2454555

Vancouver

Crabtree A, Lodge T, Sailaja N, Chamberlain A, Coulton P, Pilling M et al. Experiencing the Future Mundane: Configuring Design Fiction as Breaching Experiment. Human-Computer Interaction. 2025 Mar 12. Epub 2025 Mar 12. doi: 10.1080/07370024.2025.2454555

Author

Crabtree, Andy ; Lodge, Tom ; Sailaja, Neelima et al. / Experiencing the Future Mundane : Configuring Design Fiction as Breaching Experiment. In: Human-Computer Interaction. 2025.

Bibtex

@article{1abe1c117c14406bb1fe4b4162776a1c,
title = "Experiencing the Future Mundane: Configuring Design Fiction as Breaching Experiment",
abstract = "This paper introduces a novel methodological approach for surfacing the acceptability and adoption challenges that confront future and emerging technologies from the perspective of mundane action, in which they will ultimately be embedded and used. This novel approach configures design fiction as a breaching experiment to surface taken for granted background expectancies that are fateful for acceptability and adoption. We explain the logic of this new interdisciplinary method and present a concrete case to demonstrate its viability: a design fiction called Experiencing the Future Mundane (EFM), which depicts a future world in which watching TV is driven by smart adaptive media. We explicate the design of the EFM, how it was configured to breach common sense knowledge and surface taken for granted background expectancies concerning how watching TV works and is expected to work, the acceptability and adoption challenges that emerge from user engagement with the experience, and how this novel approach may be adopted more broadly.",
keywords = "design fiction, breaching experiments",
author = "Andy Crabtree and Tom Lodge and Neelima Sailaja and Alan Chamberlain and Paul Coulton and Matthew Pilling and Ian Forrester",
year = "2025",
month = mar,
day = "12",
doi = "10.1080/07370024.2025.2454555",
language = "English",
journal = "Human-Computer Interaction",
issn = "0737-0024",
publisher = "Taylor and Francis Ltd.",

}

RIS

TY - JOUR

T1 - Experiencing the Future Mundane

T2 - Configuring Design Fiction as Breaching Experiment

AU - Crabtree, Andy

AU - Lodge, Tom

AU - Sailaja, Neelima

AU - Chamberlain, Alan

AU - Coulton, Paul

AU - Pilling, Matthew

AU - Forrester, Ian

PY - 2025/3/12

Y1 - 2025/3/12

N2 - This paper introduces a novel methodological approach for surfacing the acceptability and adoption challenges that confront future and emerging technologies from the perspective of mundane action, in which they will ultimately be embedded and used. This novel approach configures design fiction as a breaching experiment to surface taken for granted background expectancies that are fateful for acceptability and adoption. We explain the logic of this new interdisciplinary method and present a concrete case to demonstrate its viability: a design fiction called Experiencing the Future Mundane (EFM), which depicts a future world in which watching TV is driven by smart adaptive media. We explicate the design of the EFM, how it was configured to breach common sense knowledge and surface taken for granted background expectancies concerning how watching TV works and is expected to work, the acceptability and adoption challenges that emerge from user engagement with the experience, and how this novel approach may be adopted more broadly.

AB - This paper introduces a novel methodological approach for surfacing the acceptability and adoption challenges that confront future and emerging technologies from the perspective of mundane action, in which they will ultimately be embedded and used. This novel approach configures design fiction as a breaching experiment to surface taken for granted background expectancies that are fateful for acceptability and adoption. We explain the logic of this new interdisciplinary method and present a concrete case to demonstrate its viability: a design fiction called Experiencing the Future Mundane (EFM), which depicts a future world in which watching TV is driven by smart adaptive media. We explicate the design of the EFM, how it was configured to breach common sense knowledge and surface taken for granted background expectancies concerning how watching TV works and is expected to work, the acceptability and adoption challenges that emerge from user engagement with the experience, and how this novel approach may be adopted more broadly.

KW - design fiction

KW - breaching experiments

U2 - 10.1080/07370024.2025.2454555

DO - 10.1080/07370024.2025.2454555

M3 - Journal article

JO - Human-Computer Interaction

JF - Human-Computer Interaction

SN - 0737-0024

ER -