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Face Poser: Interactive Modeling of 3D Facial Expressions Using Facial Priors

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

Standard

Face Poser: Interactive Modeling of 3D Facial Expressions Using Facial Priors. / Lau, Manfred; Chai, Jinxiang; Xu, Ying-Qing et al.
In: ACM Transactions on Graphics, Vol. 29, No. 1, 3, 12.2009.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Lau, M, Chai, J, Xu, Y-Q & Shum, H 2009, 'Face Poser: Interactive Modeling of 3D Facial Expressions Using Facial Priors', ACM Transactions on Graphics, vol. 29, no. 1, 3. https://doi.org/10.1145/1640443.1640446

APA

Lau, M., Chai, J., Xu, Y.-Q., & Shum, H. (2009). Face Poser: Interactive Modeling of 3D Facial Expressions Using Facial Priors. ACM Transactions on Graphics, 29(1), Article 3. https://doi.org/10.1145/1640443.1640446

Vancouver

Lau M, Chai J, Xu YQ, Shum H. Face Poser: Interactive Modeling of 3D Facial Expressions Using Facial Priors. ACM Transactions on Graphics. 2009 Dec;29(1):3. doi: 10.1145/1640443.1640446

Author

Lau, Manfred ; Chai, Jinxiang ; Xu, Ying-Qing et al. / Face Poser: Interactive Modeling of 3D Facial Expressions Using Facial Priors. In: ACM Transactions on Graphics. 2009 ; Vol. 29, No. 1.

Bibtex

@article{e1901cf08c374bf0b7367ab213749d3e,
title = "Face Poser: Interactive Modeling of 3D Facial Expressions Using Facial Priors",
abstract = "This article presents an intuitive and easy-to-use system for interactively posing 3D facial expressions. The user can model and edit facial expressions by drawing freeform strokes, by specifying distances between facial points, by incrementally editing curves on the face, or by directly dragging facial points in 2D screen space. Designing such an interface for 3D facial modeling and editing is challenging because many unnatural facial expressions might be consistent with the user's input. We formulate the problem in a maximum a posteriori framework by combining the user's input with priors embedded in a large set of facial expression data. Maximizing the posteriori allows us to generate an optimal and natural facial expression that achieves the goal specified by the user. We evaluate the performance of our system by conducting a thorough comparison of our method with alternative facial modeling techniques. To demonstrate the usability of our system, we also perform a user study of our system and compare with state-of-the-art facial expression modeling software (Poser 7).",
keywords = "Algorithms, Design , Facial modeling and animation , statistical models , 3D modeling interfaces , sketching interfaces , optimization",
author = "Manfred Lau and Jinxiang Chai and Ying-Qing Xu and Harry Shum",
year = "2009",
month = dec,
doi = "10.1145/1640443.1640446",
language = "English",
volume = "29",
journal = "ACM Transactions on Graphics",
issn = "0730-0301",
publisher = "Association for Computing Machinery (ACM)",
number = "1",

}

RIS

TY - JOUR

T1 - Face Poser: Interactive Modeling of 3D Facial Expressions Using Facial Priors

AU - Lau, Manfred

AU - Chai, Jinxiang

AU - Xu, Ying-Qing

AU - Shum, Harry

PY - 2009/12

Y1 - 2009/12

N2 - This article presents an intuitive and easy-to-use system for interactively posing 3D facial expressions. The user can model and edit facial expressions by drawing freeform strokes, by specifying distances between facial points, by incrementally editing curves on the face, or by directly dragging facial points in 2D screen space. Designing such an interface for 3D facial modeling and editing is challenging because many unnatural facial expressions might be consistent with the user's input. We formulate the problem in a maximum a posteriori framework by combining the user's input with priors embedded in a large set of facial expression data. Maximizing the posteriori allows us to generate an optimal and natural facial expression that achieves the goal specified by the user. We evaluate the performance of our system by conducting a thorough comparison of our method with alternative facial modeling techniques. To demonstrate the usability of our system, we also perform a user study of our system and compare with state-of-the-art facial expression modeling software (Poser 7).

AB - This article presents an intuitive and easy-to-use system for interactively posing 3D facial expressions. The user can model and edit facial expressions by drawing freeform strokes, by specifying distances between facial points, by incrementally editing curves on the face, or by directly dragging facial points in 2D screen space. Designing such an interface for 3D facial modeling and editing is challenging because many unnatural facial expressions might be consistent with the user's input. We formulate the problem in a maximum a posteriori framework by combining the user's input with priors embedded in a large set of facial expression data. Maximizing the posteriori allows us to generate an optimal and natural facial expression that achieves the goal specified by the user. We evaluate the performance of our system by conducting a thorough comparison of our method with alternative facial modeling techniques. To demonstrate the usability of our system, we also perform a user study of our system and compare with state-of-the-art facial expression modeling software (Poser 7).

KW - Algorithms

KW - Design

KW - Facial modeling and animation

KW - statistical models

KW - 3D modeling interfaces

KW - sketching interfaces

KW - optimization

UR - http://www.scopus.com/inward/record.url?scp=77955884624&partnerID=8YFLogxK

U2 - 10.1145/1640443.1640446

DO - 10.1145/1640443.1640446

M3 - Journal article

AN - SCOPUS:77955884624

VL - 29

JO - ACM Transactions on Graphics

JF - ACM Transactions on Graphics

SN - 0730-0301

IS - 1

M1 - 3

ER -