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Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities

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Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities. / Owen, Violet; Stead, Michael; Coulton, Paul.
DIS Companion '24: Designing Interactive Systems Conference, IT University of Copenhagen, Denmark, July 2024. New York: ACM, 2024.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Owen, V, Stead, M & Coulton, P 2024, Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities. in DIS Companion '24: Designing Interactive Systems Conference, IT University of Copenhagen, Denmark, July 2024. ACM, New York. https://doi.org/10.1145/3656156.3663702

APA

Owen, V., Stead, M., & Coulton, P. (2024). Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities. In DIS Companion '24: Designing Interactive Systems Conference, IT University of Copenhagen, Denmark, July 2024 ACM. https://doi.org/10.1145/3656156.3663702

Vancouver

Owen V, Stead M, Coulton P. Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities. In DIS Companion '24: Designing Interactive Systems Conference, IT University of Copenhagen, Denmark, July 2024. New York: ACM. 2024 doi: 10.1145/3656156.3663702

Author

Owen, Violet ; Stead, Michael ; Coulton, Paul. / Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities. DIS Companion '24: Designing Interactive Systems Conference, IT University of Copenhagen, Denmark, July 2024. New York : ACM, 2024.

Bibtex

@inproceedings{4130b0d7e3d04a11850fc11a02dea145,
title = "Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities",
abstract = "Electronic waste (e-waste) has become the fastest growing waste stream in the world. So called {\textquoteleft}smart{\textquoteright} Internet of Things (IoT) devices, now ubiquitous in our homes, are increasingly contributing to this waste stream, due to their lack of repairability and consumer cycles driven by planned obsolescence. However, other electronic household products, such as gaming devices, are often used and cared for by their owners for far longer than other IoT devices, whose protean lifecycles are driven by fast moving, profit-focussed consumer markets. This paper argues that by developing a deeper understanding of the relationship between gamers and their devices, and the communities they inhabit, design practitioners and researchers can learn to engender the design of IoT products that foster emotional durability and care, and support the development of more sustainable repair practices, to tangibly improve the lifespans of next generation IoT products.",
keywords = "Gaming Communities, Repair, Emotionally Durable Design, Internet of Things",
author = "Violet Owen and Michael Stead and Paul Coulton",
year = "2024",
month = jul,
day = "1",
doi = "10.1145/3656156.3663702",
language = "English",
booktitle = "DIS Companion '24: Designing Interactive Systems Conference, IT University of Copenhagen, Denmark, July 2024",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities

AU - Owen, Violet

AU - Stead, Michael

AU - Coulton, Paul

PY - 2024/7/1

Y1 - 2024/7/1

N2 - Electronic waste (e-waste) has become the fastest growing waste stream in the world. So called ‘smart’ Internet of Things (IoT) devices, now ubiquitous in our homes, are increasingly contributing to this waste stream, due to their lack of repairability and consumer cycles driven by planned obsolescence. However, other electronic household products, such as gaming devices, are often used and cared for by their owners for far longer than other IoT devices, whose protean lifecycles are driven by fast moving, profit-focussed consumer markets. This paper argues that by developing a deeper understanding of the relationship between gamers and their devices, and the communities they inhabit, design practitioners and researchers can learn to engender the design of IoT products that foster emotional durability and care, and support the development of more sustainable repair practices, to tangibly improve the lifespans of next generation IoT products.

AB - Electronic waste (e-waste) has become the fastest growing waste stream in the world. So called ‘smart’ Internet of Things (IoT) devices, now ubiquitous in our homes, are increasingly contributing to this waste stream, due to their lack of repairability and consumer cycles driven by planned obsolescence. However, other electronic household products, such as gaming devices, are often used and cared for by their owners for far longer than other IoT devices, whose protean lifecycles are driven by fast moving, profit-focussed consumer markets. This paper argues that by developing a deeper understanding of the relationship between gamers and their devices, and the communities they inhabit, design practitioners and researchers can learn to engender the design of IoT products that foster emotional durability and care, and support the development of more sustainable repair practices, to tangibly improve the lifespans of next generation IoT products.

KW - Gaming Communities

KW - Repair

KW - Emotionally Durable Design

KW - Internet of Things

U2 - 10.1145/3656156.3663702

DO - 10.1145/3656156.3663702

M3 - Conference contribution/Paper

BT - DIS Companion '24: Designing Interactive Systems Conference, IT University of Copenhagen, Denmark, July 2024

PB - ACM

CY - New York

ER -