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From Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Training.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
  • Philip A. Legg
  • Matthew L. Parry
  • David H. S. Chung
  • Richard M. Jiang
  • Adrian Morris
  • Iwan W. Griffiths
  • A. David Marshall
  • Min Chen
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Publication date2011
Host publicationEurographics (Posters)
PublisherThe Eurographics Association
Pages39-40
Number of pages2
<mark>Original language</mark>English

Abstract

This poster will present a computer graphics application for improving snooker skills training. We developed an
automated modelling and rendering pipeline that converts video input data to a time-varying 3D graphical model
that can be animated from arbitrary viewing positions. In addition, we introduced illustrative rendering capability
that provides coaches and players with various annotated graphics as training aids. The reconstruction of 3D
models relies only on a single camera view.

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