This poster will present a computer graphics application for improving snooker skills training. We developed an
automated modelling and rendering pipeline that converts video input data to a time-varying 3D graphical model
that can be animated from arbitrary viewing positions. In addition, we introduced illustrative rendering capability
that provides coaches and players with various annotated graphics as training aids. The reconstruction of 3D
models relies only on a single camera view.
DBLP License: DBLP's bibliographic metadata records provided through http://dblp.org/ are distributed under a Creative Commons CC0 1.0 Universal Public Domain Dedication. Although the bibliographic metadata records are provided consistent with CC0 1.0 Dedication, the content described by the metadata records is not. Content may be subject to copyright, rights of privacy, rights of publicity and other restrictions.