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From Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Training.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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From Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Training. / Legg, Philip A.; Parry, Matthew L.; Chung, David H. S. et al.
Eurographics (Posters). The Eurographics Association, 2011. p. 39-40.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Legg, PA, Parry, ML, Chung, DHS, Jiang, RM, Morris, A, Griffiths, IW, Marshall, AD & Chen, M 2011, From Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Training. in Eurographics (Posters). The Eurographics Association, pp. 39-40. https://doi.org/10.2312/EG2011/posters/039-040

APA

Legg, P. A., Parry, M. L., Chung, D. H. S., Jiang, R. M., Morris, A., Griffiths, I. W., Marshall, A. D., & Chen, M. (2011). From Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Training. In Eurographics (Posters) (pp. 39-40). The Eurographics Association. https://doi.org/10.2312/EG2011/posters/039-040

Vancouver

Legg PA, Parry ML, Chung DHS, Jiang RM, Morris A, Griffiths IW et al. From Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Training. In Eurographics (Posters). The Eurographics Association. 2011. p. 39-40 doi: 10.2312/EG2011/posters/039-040

Author

Legg, Philip A. ; Parry, Matthew L. ; Chung, David H. S. et al. / From Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Training. Eurographics (Posters). The Eurographics Association, 2011. pp. 39-40

Bibtex

@inproceedings{49887cf70dfc4ce991e9999cdf564307,
title = "From Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Training.",
abstract = "This poster will present a computer graphics application for improving snooker skills training. We developed anautomated modelling and rendering pipeline that converts video input data to a time-varying 3D graphical modelthat can be animated from arbitrary viewing positions. In addition, we introduced illustrative rendering capabilitythat provides coaches and players with various annotated graphics as training aids. The reconstruction of 3Dmodels relies only on a single camera view.",
author = "Legg, {Philip A.} and Parry, {Matthew L.} and Chung, {David H. S.} and Jiang, {Richard M.} and Adrian Morris and Griffiths, {Iwan W.} and Marshall, {A. David} and Min Chen",
note = "DBLP License: DBLP's bibliographic metadata records provided through http://dblp.org/ are distributed under a Creative Commons CC0 1.0 Universal Public Domain Dedication. Although the bibliographic metadata records are provided consistent with CC0 1.0 Dedication, the content described by the metadata records is not. Content may be subject to copyright, rights of privacy, rights of publicity and other restrictions.",
year = "2011",
doi = "10.2312/EG2011/posters/039-040",
language = "English",
pages = "39--40",
booktitle = "Eurographics (Posters)",
publisher = "The Eurographics Association",

}

RIS

TY - GEN

T1 - From Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Training.

AU - Legg, Philip A.

AU - Parry, Matthew L.

AU - Chung, David H. S.

AU - Jiang, Richard M.

AU - Morris, Adrian

AU - Griffiths, Iwan W.

AU - Marshall, A. David

AU - Chen, Min

N1 - DBLP License: DBLP's bibliographic metadata records provided through http://dblp.org/ are distributed under a Creative Commons CC0 1.0 Universal Public Domain Dedication. Although the bibliographic metadata records are provided consistent with CC0 1.0 Dedication, the content described by the metadata records is not. Content may be subject to copyright, rights of privacy, rights of publicity and other restrictions.

PY - 2011

Y1 - 2011

N2 - This poster will present a computer graphics application for improving snooker skills training. We developed anautomated modelling and rendering pipeline that converts video input data to a time-varying 3D graphical modelthat can be animated from arbitrary viewing positions. In addition, we introduced illustrative rendering capabilitythat provides coaches and players with various annotated graphics as training aids. The reconstruction of 3Dmodels relies only on a single camera view.

AB - This poster will present a computer graphics application for improving snooker skills training. We developed anautomated modelling and rendering pipeline that converts video input data to a time-varying 3D graphical modelthat can be animated from arbitrary viewing positions. In addition, we introduced illustrative rendering capabilitythat provides coaches and players with various annotated graphics as training aids. The reconstruction of 3Dmodels relies only on a single camera view.

U2 - 10.2312/EG2011/posters/039-040

DO - 10.2312/EG2011/posters/039-040

M3 - Conference contribution/Paper

SP - 39

EP - 40

BT - Eurographics (Posters)

PB - The Eurographics Association

ER -