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Gamers: Cultivating Sustainable Practices for Electronics Care

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

Forthcoming

Standard

Gamers: Cultivating Sustainable Practices for Electronics Care. / Owen, Violet; Stead, Michael; Coulton, Paul.
Bridging Design and Fandom: Fan Studies and Design Research in Conversation. ed. / Naomi Jacobs. Emerald Group Publishing Ltd., 2024.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

Harvard

Owen, V, Stead, M & Coulton, P 2024, Gamers: Cultivating Sustainable Practices for Electronics Care. in N Jacobs (ed.), Bridging Design and Fandom: Fan Studies and Design Research in Conversation. Emerald Group Publishing Ltd.

APA

Owen, V., Stead, M., & Coulton, P. (in press). Gamers: Cultivating Sustainable Practices for Electronics Care. In N. Jacobs (Ed.), Bridging Design and Fandom: Fan Studies and Design Research in Conversation Emerald Group Publishing Ltd..

Vancouver

Owen V, Stead M, Coulton P. Gamers: Cultivating Sustainable Practices for Electronics Care. In Jacobs N, editor, Bridging Design and Fandom: Fan Studies and Design Research in Conversation. Emerald Group Publishing Ltd. 2024

Author

Owen, Violet ; Stead, Michael ; Coulton, Paul. / Gamers: Cultivating Sustainable Practices for Electronics Care. Bridging Design and Fandom: Fan Studies and Design Research in Conversation. editor / Naomi Jacobs. Emerald Group Publishing Ltd., 2024.

Bibtex

@inbook{75f86acb1313483a86dbcca95f8b1d35,
title = "Gamers: Cultivating Sustainable Practices for Electronics Care",
abstract = "Electronic waste (e-waste) is one of the fastest growing waste streams in the word and poses significant harm to both the environment and to human life. The development of poorly designed electronic products, and the over marketing of these products and services, their so-called planned obsolescence, has meant more and more e-waste is being produced each year. However, not all electronic devices share this same bleak lifespan; for example, computer games consoles are often kept far longer than anticipated or driven by consumer markets. This opposition that is extending the lifespan of gaming consoles, is being instigated by Gamers and the gaming communities they are connected to.Gamers have a unique connection to their gaming devices as the experience of playing involves the players relationship with both hardware and software. They keep and maintain their gaming devices in opposition to market trends which often encourage the premature replacement of electronic products. Gamers are part of gaming communities, which form intricate networks of connected people. Gaming devices are the nexus connecting these different groups. They are simultaneously a source of entertainment but also a social construct, so they become important and meaningful objects.Understanding the nature of how this connection is formed and fostered, could provide insights into both how future electronic products could be designed, and how a culture of repair and maintenance could be fostered.",
author = "Violet Owen and Michael Stead and Paul Coulton",
year = "2024",
month = dec,
day = "2",
language = "English",
editor = "Naomi Jacobs",
booktitle = "Bridging Design and Fandom: Fan Studies and Design Research in Conversation",
publisher = "Emerald Group Publishing Ltd.",
address = "United Kingdom",

}

RIS

TY - CHAP

T1 - Gamers: Cultivating Sustainable Practices for Electronics Care

AU - Owen, Violet

AU - Stead, Michael

AU - Coulton, Paul

PY - 2024/12/2

Y1 - 2024/12/2

N2 - Electronic waste (e-waste) is one of the fastest growing waste streams in the word and poses significant harm to both the environment and to human life. The development of poorly designed electronic products, and the over marketing of these products and services, their so-called planned obsolescence, has meant more and more e-waste is being produced each year. However, not all electronic devices share this same bleak lifespan; for example, computer games consoles are often kept far longer than anticipated or driven by consumer markets. This opposition that is extending the lifespan of gaming consoles, is being instigated by Gamers and the gaming communities they are connected to.Gamers have a unique connection to their gaming devices as the experience of playing involves the players relationship with both hardware and software. They keep and maintain their gaming devices in opposition to market trends which often encourage the premature replacement of electronic products. Gamers are part of gaming communities, which form intricate networks of connected people. Gaming devices are the nexus connecting these different groups. They are simultaneously a source of entertainment but also a social construct, so they become important and meaningful objects.Understanding the nature of how this connection is formed and fostered, could provide insights into both how future electronic products could be designed, and how a culture of repair and maintenance could be fostered.

AB - Electronic waste (e-waste) is one of the fastest growing waste streams in the word and poses significant harm to both the environment and to human life. The development of poorly designed electronic products, and the over marketing of these products and services, their so-called planned obsolescence, has meant more and more e-waste is being produced each year. However, not all electronic devices share this same bleak lifespan; for example, computer games consoles are often kept far longer than anticipated or driven by consumer markets. This opposition that is extending the lifespan of gaming consoles, is being instigated by Gamers and the gaming communities they are connected to.Gamers have a unique connection to their gaming devices as the experience of playing involves the players relationship with both hardware and software. They keep and maintain their gaming devices in opposition to market trends which often encourage the premature replacement of electronic products. Gamers are part of gaming communities, which form intricate networks of connected people. Gaming devices are the nexus connecting these different groups. They are simultaneously a source of entertainment but also a social construct, so they become important and meaningful objects.Understanding the nature of how this connection is formed and fostered, could provide insights into both how future electronic products could be designed, and how a culture of repair and maintenance could be fostered.

M3 - Chapter (peer-reviewed)

BT - Bridging Design and Fandom: Fan Studies and Design Research in Conversation

A2 - Jacobs, Naomi

PB - Emerald Group Publishing Ltd.

ER -