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Games as speculative design: allowing players to consider alternate presents and plausible futures

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Games as speculative design: allowing players to consider alternate presents and plausible futures. / Coulton, Paul; Burnett, Dan; Gradinar, Adrian Ioan.
Proceedings of Design Research Society Conference 2016. ed. / Peter Lloyd; Erik Bohemia. Design Research Society, 2016. p. 1609-1626 (Proceedings of DRS 2016; Vol. 4).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Coulton, P, Burnett, D & Gradinar, AI 2016, Games as speculative design: allowing players to consider alternate presents and plausible futures. in P Lloyd & E Bohemia (eds), Proceedings of Design Research Society Conference 2016. Proceedings of DRS 2016, vol. 4, Design Research Society, pp. 1609-1626, DRS 2016 : Future Focused Thinking, Brighton, United Kingdom, 27/06/16. https://doi.org/10.21606/drs.2016.15

APA

Coulton, P., Burnett, D., & Gradinar, A. I. (2016). Games as speculative design: allowing players to consider alternate presents and plausible futures. In P. Lloyd, & E. Bohemia (Eds.), Proceedings of Design Research Society Conference 2016 (pp. 1609-1626). (Proceedings of DRS 2016; Vol. 4). Design Research Society. https://doi.org/10.21606/drs.2016.15

Vancouver

Coulton P, Burnett D, Gradinar AI. Games as speculative design: allowing players to consider alternate presents and plausible futures. In Lloyd P, Bohemia E, editors, Proceedings of Design Research Society Conference 2016. Design Research Society. 2016. p. 1609-1626. (Proceedings of DRS 2016). doi: 10.21606/drs.2016.15

Author

Coulton, Paul ; Burnett, Dan ; Gradinar, Adrian Ioan. / Games as speculative design : allowing players to consider alternate presents and plausible futures. Proceedings of Design Research Society Conference 2016. editor / Peter Lloyd ; Erik Bohemia. Design Research Society, 2016. pp. 1609-1626 (Proceedings of DRS 2016).

Bibtex

@inproceedings{b2905748a7d746e683dda536ff260949,
title = "Games as speculative design: allowing players to consider alternate presents and plausible futures",
abstract = "As games are inherently about exploring alternative worlds this paper proposes the utilisation of games as a medium for speculative design through which players can explore scenarios that represent plausible alternative presents and speculative futures The paper reviews futures orientated design practices such as Design Fiction, Speculative Design, and Critical Design alongside complimentary research areas in games studies such as Critical Play, Persuasive Games, and Procedural Rhetoric to create a frame for using games as speculative design practice. The aim of this design frame is to create debate and facilitate productive future practice through which designers can develop games that encourage user reflection by enabling players to reflect upon the complex challenges the world now faces.",
keywords = "game design, speculative design, rhetoric, design futures",
author = "Paul Coulton and Dan Burnett and Gradinar, {Adrian Ioan}",
year = "2016",
month = jun,
day = "1",
doi = "10.21606/drs.2016.15",
language = "English",
series = "Proceedings of DRS 2016",
publisher = "Design Research Society",
pages = "1609--1626",
editor = "Lloyd, {Peter } and Erik Bohemia",
booktitle = "Proceedings of Design Research Society Conference 2016",
note = "DRS 2016 : Future Focused Thinking ; Conference date: 27-06-2016 Through 30-06-2016",

}

RIS

TY - GEN

T1 - Games as speculative design

T2 - DRS 2016 : Future Focused Thinking

AU - Coulton, Paul

AU - Burnett, Dan

AU - Gradinar, Adrian Ioan

PY - 2016/6/1

Y1 - 2016/6/1

N2 - As games are inherently about exploring alternative worlds this paper proposes the utilisation of games as a medium for speculative design through which players can explore scenarios that represent plausible alternative presents and speculative futures The paper reviews futures orientated design practices such as Design Fiction, Speculative Design, and Critical Design alongside complimentary research areas in games studies such as Critical Play, Persuasive Games, and Procedural Rhetoric to create a frame for using games as speculative design practice. The aim of this design frame is to create debate and facilitate productive future practice through which designers can develop games that encourage user reflection by enabling players to reflect upon the complex challenges the world now faces.

AB - As games are inherently about exploring alternative worlds this paper proposes the utilisation of games as a medium for speculative design through which players can explore scenarios that represent plausible alternative presents and speculative futures The paper reviews futures orientated design practices such as Design Fiction, Speculative Design, and Critical Design alongside complimentary research areas in games studies such as Critical Play, Persuasive Games, and Procedural Rhetoric to create a frame for using games as speculative design practice. The aim of this design frame is to create debate and facilitate productive future practice through which designers can develop games that encourage user reflection by enabling players to reflect upon the complex challenges the world now faces.

KW - game design

KW - speculative design

KW - rhetoric

KW - design futures

U2 - 10.21606/drs.2016.15

DO - 10.21606/drs.2016.15

M3 - Conference contribution/Paper

T3 - Proceedings of DRS 2016

SP - 1609

EP - 1626

BT - Proceedings of Design Research Society Conference 2016

A2 - Lloyd, Peter

A2 - Bohemia, Erik

PB - Design Research Society

Y2 - 27 June 2016 through 30 June 2016

ER -