Final published version, 1.08 MB, PDF document
Available under license: CC BY-NC: Creative Commons Attribution-NonCommercial 4.0 International License
Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Games as speculative design
T2 - DRS 2016 : Future Focused Thinking
AU - Coulton, Paul
AU - Burnett, Dan
AU - Gradinar, Adrian Ioan
PY - 2016/6/1
Y1 - 2016/6/1
N2 - As games are inherently about exploring alternative worlds this paper proposes the utilisation of games as a medium for speculative design through which players can explore scenarios that represent plausible alternative presents and speculative futures The paper reviews futures orientated design practices such as Design Fiction, Speculative Design, and Critical Design alongside complimentary research areas in games studies such as Critical Play, Persuasive Games, and Procedural Rhetoric to create a frame for using games as speculative design practice. The aim of this design frame is to create debate and facilitate productive future practice through which designers can develop games that encourage user reflection by enabling players to reflect upon the complex challenges the world now faces.
AB - As games are inherently about exploring alternative worlds this paper proposes the utilisation of games as a medium for speculative design through which players can explore scenarios that represent plausible alternative presents and speculative futures The paper reviews futures orientated design practices such as Design Fiction, Speculative Design, and Critical Design alongside complimentary research areas in games studies such as Critical Play, Persuasive Games, and Procedural Rhetoric to create a frame for using games as speculative design practice. The aim of this design frame is to create debate and facilitate productive future practice through which designers can develop games that encourage user reflection by enabling players to reflect upon the complex challenges the world now faces.
KW - game design
KW - speculative design
KW - rhetoric
KW - design futures
U2 - 10.21606/drs.2016.15
DO - 10.21606/drs.2016.15
M3 - Conference contribution/Paper
T3 - Proceedings of DRS 2016
SP - 1609
EP - 1626
BT - Proceedings of Design Research Society Conference 2016
A2 - Lloyd, Peter
A2 - Bohemia, Erik
PB - Design Research Society
Y2 - 27 June 2016 through 30 June 2016
ER -