Home > Research > Publications & Outputs > Gaze Behaviour on Interacted Objects during Han...

Electronic data

  • Gaze_Behaviour_on_Interacted_Objects_during_Hand_Interaction_in_Virtual_Reality_for_Eye_Tracking_Re_calibration

    Rights statement: © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019 http://doi.acm.org/10.1145/3314111.3319815

    Accepted author manuscript, 531 KB, PDF document

    Available under license: CC BY-NC: Creative Commons Attribution-NonCommercial 4.0 International License

Links

Text available via DOI:

View graph of relations

Gaze Behaviour on Interacted Objects during Hand Interaction in Virtual Reality for Eye Tracking Calibration

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Gaze Behaviour on Interacted Objects during Hand Interaction in Virtual Reality for Eye Tracking Calibration. / Sidenmark, Ludwig; Lundström, Anders.

ETRA '19 Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications. ACM, 2019. 6.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Sidenmark, L & Lundström, A 2019, Gaze Behaviour on Interacted Objects during Hand Interaction in Virtual Reality for Eye Tracking Calibration. in ETRA '19 Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications., 6, ACM, Eleventh edition of the ACM Symposium on Eye Tracking Research & Applications (ETRA 2019), Denver, United States, 25/06/19. https://doi.org/10.1145/3314111.3319815

APA

Sidenmark, L., & Lundström, A. (2019). Gaze Behaviour on Interacted Objects during Hand Interaction in Virtual Reality for Eye Tracking Calibration. In ETRA '19 Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications [6] ACM. https://doi.org/10.1145/3314111.3319815

Vancouver

Sidenmark L, Lundström A. Gaze Behaviour on Interacted Objects during Hand Interaction in Virtual Reality for Eye Tracking Calibration. In ETRA '19 Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications. ACM. 2019. 6 https://doi.org/10.1145/3314111.3319815

Author

Sidenmark, Ludwig ; Lundström, Anders. / Gaze Behaviour on Interacted Objects during Hand Interaction in Virtual Reality for Eye Tracking Calibration. ETRA '19 Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications. ACM, 2019.

Bibtex

@inproceedings{eb3c936f02be4e93b7ce393a73a8ed3f,
title = "Gaze Behaviour on Interacted Objects during Hand Interaction in Virtual Reality for Eye Tracking Calibration",
abstract = "In this paper, we investigate the probability and timing of attaining gaze fixations on interacted objects during hand interaction in virtual reality, with the main purpose for implicit and continuous eye tracking re-calibration. We conducted an evaluation with 15 participants in which their gaze was recorded while interacting with virtual objects. The data was analysed to find factors influencing the probability of fixations at different phases of interaction for different object types. The results indicate that 1) interacting with stationary objects may be favourable in attaining fixations to moving objects, 2) prolonged and precision-demanding interactions positively influences the probability to attain fixations, 3) performing multiple interactions simultaneously can negatively impact the probability of fixations, and 4) feedback can initiate andend fixations on objects.",
keywords = "Virtual Reality, Eye Tracking, Hand-eye Coordination, Calibration, Empirical Study",
author = "Ludwig Sidenmark and Anders Lundstr{\"o}m",
note = "{\textcopyright} ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019 http://doi.acm.org/10.1145/3314111.3319815; Eleventh edition of the ACM Symposium on Eye Tracking Research & Applications (ETRA 2019), ETRA'19 ; Conference date: 25-06-2019",
year = "2019",
month = jun,
day = "25",
doi = "10.1145/3314111.3319815",
language = "English",
isbn = "9781450367097 ",
booktitle = "ETRA '19 Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications",
publisher = "ACM",
url = "http://etra.acm.org/2019/",

}

RIS

TY - GEN

T1 - Gaze Behaviour on Interacted Objects during Hand Interaction in Virtual Reality for Eye Tracking Calibration

AU - Sidenmark, Ludwig

AU - Lundström, Anders

N1 - © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019 http://doi.acm.org/10.1145/3314111.3319815

PY - 2019/6/25

Y1 - 2019/6/25

N2 - In this paper, we investigate the probability and timing of attaining gaze fixations on interacted objects during hand interaction in virtual reality, with the main purpose for implicit and continuous eye tracking re-calibration. We conducted an evaluation with 15 participants in which their gaze was recorded while interacting with virtual objects. The data was analysed to find factors influencing the probability of fixations at different phases of interaction for different object types. The results indicate that 1) interacting with stationary objects may be favourable in attaining fixations to moving objects, 2) prolonged and precision-demanding interactions positively influences the probability to attain fixations, 3) performing multiple interactions simultaneously can negatively impact the probability of fixations, and 4) feedback can initiate andend fixations on objects.

AB - In this paper, we investigate the probability and timing of attaining gaze fixations on interacted objects during hand interaction in virtual reality, with the main purpose for implicit and continuous eye tracking re-calibration. We conducted an evaluation with 15 participants in which their gaze was recorded while interacting with virtual objects. The data was analysed to find factors influencing the probability of fixations at different phases of interaction for different object types. The results indicate that 1) interacting with stationary objects may be favourable in attaining fixations to moving objects, 2) prolonged and precision-demanding interactions positively influences the probability to attain fixations, 3) performing multiple interactions simultaneously can negatively impact the probability of fixations, and 4) feedback can initiate andend fixations on objects.

KW - Virtual Reality

KW - Eye Tracking

KW - Hand-eye Coordination

KW - Calibration

KW - Empirical Study

U2 - 10.1145/3314111.3319815

DO - 10.1145/3314111.3319815

M3 - Conference contribution/Paper

SN - 9781450367097

BT - ETRA '19 Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications

PB - ACM

T2 - Eleventh edition of the ACM Symposium on Eye Tracking Research & Applications (ETRA 2019)

Y2 - 25 June 2019

ER -