Rights statement: © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019 http://doi.acm.org/10.1145/3314111.3319815
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Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Gaze Behaviour on Interacted Objects during Hand Interaction in Virtual Reality for Eye Tracking Calibration
AU - Sidenmark, Ludwig
AU - Lundström, Anders
N1 - © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019 http://doi.acm.org/10.1145/3314111.3319815
PY - 2019/6/25
Y1 - 2019/6/25
N2 - In this paper, we investigate the probability and timing of attaining gaze fixations on interacted objects during hand interaction in virtual reality, with the main purpose for implicit and continuous eye tracking re-calibration. We conducted an evaluation with 15 participants in which their gaze was recorded while interacting with virtual objects. The data was analysed to find factors influencing the probability of fixations at different phases of interaction for different object types. The results indicate that 1) interacting with stationary objects may be favourable in attaining fixations to moving objects, 2) prolonged and precision-demanding interactions positively influences the probability to attain fixations, 3) performing multiple interactions simultaneously can negatively impact the probability of fixations, and 4) feedback can initiate andend fixations on objects.
AB - In this paper, we investigate the probability and timing of attaining gaze fixations on interacted objects during hand interaction in virtual reality, with the main purpose for implicit and continuous eye tracking re-calibration. We conducted an evaluation with 15 participants in which their gaze was recorded while interacting with virtual objects. The data was analysed to find factors influencing the probability of fixations at different phases of interaction for different object types. The results indicate that 1) interacting with stationary objects may be favourable in attaining fixations to moving objects, 2) prolonged and precision-demanding interactions positively influences the probability to attain fixations, 3) performing multiple interactions simultaneously can negatively impact the probability of fixations, and 4) feedback can initiate andend fixations on objects.
KW - Virtual Reality
KW - Eye Tracking
KW - Hand-eye Coordination
KW - Calibration
KW - Empirical Study
U2 - 10.1145/3314111.3319815
DO - 10.1145/3314111.3319815
M3 - Conference contribution/Paper
SN - 9781450367097
BT - ETRA '19 Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications
PB - ACM
T2 - Eleventh edition of the ACM Symposium on Eye Tracking Research & Applications (ETRA 2019)
Y2 - 25 June 2019
ER -