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‘Getting it up’ with mobile virtual graffiti

Research output: Contribution to conference - Without ISBN/ISSN Posterpeer-review

Published

Standard

‘Getting it up’ with mobile virtual graffiti. / Coulton, Paul; Rashid, Omer; Garner, Philip.

2006. Poster session presented at 5th International Conference on Entertainment Computing, Cambridge, UK, .

Research output: Contribution to conference - Without ISBN/ISSN Posterpeer-review

Harvard

Coulton, P, Rashid, O & Garner, P 2006, '‘Getting it up’ with mobile virtual graffiti', 5th International Conference on Entertainment Computing, Cambridge, UK, 20/09/06 - 22/09/06.

APA

Coulton, P., Rashid, O., & Garner, P. (2006). ‘Getting it up’ with mobile virtual graffiti. Poster session presented at 5th International Conference on Entertainment Computing, Cambridge, UK, .

Vancouver

Coulton P, Rashid O, Garner P. ‘Getting it up’ with mobile virtual graffiti. 2006. Poster session presented at 5th International Conference on Entertainment Computing, Cambridge, UK, .

Author

Coulton, Paul ; Rashid, Omer ; Garner, Philip. / ‘Getting it up’ with mobile virtual graffiti. Poster session presented at 5th International Conference on Entertainment Computing, Cambridge, UK, .4 p.

Bibtex

@conference{0403e6ed2b9b4d34a4000527b98a6382,
title = "{\textquoteleft}Getting it up{\textquoteright} with mobile virtual graffiti",
abstract = "Since the first appearance of modern man one trait of human behaviour appears to be an inherent desire to leave our mark on a particular object or space and controversial {\textquoteleft}SprayCan{\textquoteright} graffiti that appeared in the 1970s is but a modern extension of this phenomenon. The Mobspray project started out looking at the possibilities for allowing environmentally friendly location based virtual graffiti tagging using mobile phones equipped with a RFID reader/writer. However, our experiences produce aspects akin to the {\textquoteleft}tagging{\textquoteright} behaviour of {\textquoteleft}real{\textquoteright} writing crews and indeed behaviour often associated with gaming. This demonstration will show how both how simple and easy to use mobile phones equipped with RFID technology are, and how tangible objects can be used to create interesting mixed reality experiences for the modern urban landscape.",
author = "Paul Coulton and Omer Rashid and Philip Garner",
year = "2006",
month = sep,
language = "English",
note = "5th International Conference on Entertainment Computing ; Conference date: 20-09-2006 Through 22-09-2006",

}

RIS

TY - CONF

T1 - ‘Getting it up’ with mobile virtual graffiti

AU - Coulton, Paul

AU - Rashid, Omer

AU - Garner, Philip

PY - 2006/9

Y1 - 2006/9

N2 - Since the first appearance of modern man one trait of human behaviour appears to be an inherent desire to leave our mark on a particular object or space and controversial ‘SprayCan’ graffiti that appeared in the 1970s is but a modern extension of this phenomenon. The Mobspray project started out looking at the possibilities for allowing environmentally friendly location based virtual graffiti tagging using mobile phones equipped with a RFID reader/writer. However, our experiences produce aspects akin to the ‘tagging’ behaviour of ‘real’ writing crews and indeed behaviour often associated with gaming. This demonstration will show how both how simple and easy to use mobile phones equipped with RFID technology are, and how tangible objects can be used to create interesting mixed reality experiences for the modern urban landscape.

AB - Since the first appearance of modern man one trait of human behaviour appears to be an inherent desire to leave our mark on a particular object or space and controversial ‘SprayCan’ graffiti that appeared in the 1970s is but a modern extension of this phenomenon. The Mobspray project started out looking at the possibilities for allowing environmentally friendly location based virtual graffiti tagging using mobile phones equipped with a RFID reader/writer. However, our experiences produce aspects akin to the ‘tagging’ behaviour of ‘real’ writing crews and indeed behaviour often associated with gaming. This demonstration will show how both how simple and easy to use mobile phones equipped with RFID technology are, and how tangible objects can be used to create interesting mixed reality experiences for the modern urban landscape.

M3 - Poster

T2 - 5th International Conference on Entertainment Computing

Y2 - 20 September 2006 through 22 September 2006

ER -