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Ghosts in the Smart Home

Research output: Exhibits, objects and web-based outputsExhibition

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Ghosts in the Smart Home. Lindley, Joseph (Artist); Gradinar, Adrian (Artist); Coulton, Paul (Artist). 2022. Event: Smartification of Everything Symposium, University of Ottawa, Ottawa, Canada.

Research output: Exhibits, objects and web-based outputsExhibition

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@misc{fce83375b5e947c1abfeccdf54498160,
title = "Ghosts in the Smart Home",
abstract = "We are in the midst of a {\textquoteleft}post-anthropocentric{\textquoteright} turn in design, research and technology. The term refers to a renewed interest in a wide range of concepts, theoretical perspectives, and methodologies. Ghosts in the Smart Home is a post-anthropocentric experiment which manifests as a film—which has been serialised into 11 short episodes—whose cast of characters are all internet connected {\textquoteleft}smart{\textquoteright} devices. The motivation is to prototype and establish new ways to see, to be, and to know, which respond to the 21st century{\textquoteright}s complex, post-anthropocentric, socio-technical systems. The film is set in an unremarkable suburban house and has the following cast of characters: Vector is a small robot which has no utilitarian purpose; Canvas is an attractive {\textquoteleft}smart light{\textquoteright} display; Petcube is a remotely operated pet feeder and webcam; Google Home is a smart speaker; Smarter Kettle is an app-operated kettle; Sphero is an educational programmable spherical robot; and Router is—as the name suggests—a router. The objects, which co-exist in the same physical space, but also coexist in the same digital space, have become aware that their human users are considering going off-grid. The humans have become paranoid that some of their connected devices are insecure and are leaking data about them. The film tells the story of the devices grappling with this concept. What would it mean for their existence and realities if their internet connection was severed; whose fault is it; and how do the devices{\textquoteright} different characters impact upon their relationships?",
keywords = "More-than-Human, Design Futures, Object Orientated Ontology, internet of things",
author = "Joseph Lindley and Adrian Gradinar and Paul Coulton",
year = "2022",
month = mar,
day = "7",
language = "English",
note = "Smartification of Everything Symposium ; Conference date: 07-03-2022 Through 11-03-2022",
url = "https://smartificationofeverything.com/",

}

RIS

TY - ADVS

T1 - Ghosts in the Smart Home

A2 - Lindley, Joseph

A2 - Gradinar, Adrian

A2 - Coulton, Paul

PY - 2022/3/7

Y1 - 2022/3/7

N2 - We are in the midst of a ‘post-anthropocentric’ turn in design, research and technology. The term refers to a renewed interest in a wide range of concepts, theoretical perspectives, and methodologies. Ghosts in the Smart Home is a post-anthropocentric experiment which manifests as a film—which has been serialised into 11 short episodes—whose cast of characters are all internet connected ‘smart’ devices. The motivation is to prototype and establish new ways to see, to be, and to know, which respond to the 21st century’s complex, post-anthropocentric, socio-technical systems. The film is set in an unremarkable suburban house and has the following cast of characters: Vector is a small robot which has no utilitarian purpose; Canvas is an attractive ‘smart light’ display; Petcube is a remotely operated pet feeder and webcam; Google Home is a smart speaker; Smarter Kettle is an app-operated kettle; Sphero is an educational programmable spherical robot; and Router is—as the name suggests—a router. The objects, which co-exist in the same physical space, but also coexist in the same digital space, have become aware that their human users are considering going off-grid. The humans have become paranoid that some of their connected devices are insecure and are leaking data about them. The film tells the story of the devices grappling with this concept. What would it mean for their existence and realities if their internet connection was severed; whose fault is it; and how do the devices’ different characters impact upon their relationships?

AB - We are in the midst of a ‘post-anthropocentric’ turn in design, research and technology. The term refers to a renewed interest in a wide range of concepts, theoretical perspectives, and methodologies. Ghosts in the Smart Home is a post-anthropocentric experiment which manifests as a film—which has been serialised into 11 short episodes—whose cast of characters are all internet connected ‘smart’ devices. The motivation is to prototype and establish new ways to see, to be, and to know, which respond to the 21st century’s complex, post-anthropocentric, socio-technical systems. The film is set in an unremarkable suburban house and has the following cast of characters: Vector is a small robot which has no utilitarian purpose; Canvas is an attractive ‘smart light’ display; Petcube is a remotely operated pet feeder and webcam; Google Home is a smart speaker; Smarter Kettle is an app-operated kettle; Sphero is an educational programmable spherical robot; and Router is—as the name suggests—a router. The objects, which co-exist in the same physical space, but also coexist in the same digital space, have become aware that their human users are considering going off-grid. The humans have become paranoid that some of their connected devices are insecure and are leaking data about them. The film tells the story of the devices grappling with this concept. What would it mean for their existence and realities if their internet connection was severed; whose fault is it; and how do the devices’ different characters impact upon their relationships?

KW - More-than-Human

KW - Design Futures

KW - Object Orientated Ontology

KW - internet of things

M3 - Exhibition

T2 - Smartification of Everything Symposium

Y2 - 7 March 2022 through 11 March 2022

ER -